Dota 2 patch 7.36b
Released 2024-06-06
General
- Vision Sharing
- Updated how vision sharing functions with non player controlled units (Affects the Mars facet "Blood Sport" and the Night Stalker facet "Blinding Void")
- Dire/Radiant buildings and creeps can now be affected by vision sharing. While their individual vision is unlinked, they do not provide any shared vision
- Rules for how player controlled units share vision is unchanged
- Observer and Sentry Wards always use the team's vision regardless of the status of who placed them
- Other controlled units use the vision status of the player's hero
- Forced Movement & Knockback
- Forced Movement is any effect that forcibly moves a unit
- Knockback is a subset of Forced Movement and applies to any effect that pushes or pulls a unit a fixed distance over a short period of time
- Does not apply to constant applications of movement speed (Example: Windranger's Gale Force)
- Does not apply to effects that move units to a fixed point (Example: Dark Seer's Vacuum)
- The following abilities are considered Knockback
- Arc Warden's Magnetic Field
- Batrider's Flamebreak
- Beastmaster's Primal Roar
- Bloodseeker's Rupture with Arterial Spray
- Clockwerk's Power Cogs
- Disruptor's Electromagnetic Repulsion
- Drow Ranger's Gust
- Earth Spirit's Boulder Smash
- Invoker's Deafening Blast
- Keeper of the Light's Blinding Light
- Magnus' Shockwave
- Magnus' Reverse Reverse Polarity
- Mars' God's Rebuke
- Morphling's Adaptive Strike
- Puck's Waning Rift with Jostling Rift
- Roshan's Walk
- Queen of Pain's Sonic Wave
- Sniper's Headshot
- Spirit Breaker's Greater Bash
- Tusk's Walrus Kick
- Force Staff
- Hurricane Pike
- Havoc Hammer
Heroes
Anti-Mage
- Reflected spells now have a 20% spell amp (Affects both Counterspell and Counterspell Ally)
Axe
- Coat of Blood: Armor per Kill decreased from 0.4/0.6/0.8/1.0 to 0.2/0.3/0.4/0.5
- Coat of Blood: Culling Blade Multiplier increased from 2x to 3x
- Level 15 Talent Counter Helix Damage decreased from +30 to +20
- Level 20 Talent Culling Blade Damage decreased from +150 to +125
- Bonuses now start fading immediately after approaching an ally, over the 5s linger duration
- Radius increased from 600 to 700
- Bonus Strength can now be broken
- Bonus Armor decreased from 14/16/18/20 to 12/13/14/15
Bloodseeker
- Max HP as heal increased from 1% per level to 1.5% per level
- Max Health Damage per second decreased from 1.5% to 1.4%
- Damage increased from 110/180/250/320 to 115/190/265/340
Drow Ranger
- Chance increased from 20/30/40% to 30/35/40%
Earthshaker
- Kill Knockback Max Health as Damage increased from 5% to 7%
Juggernaut
- Strength gain decreased from 2.2 to 2.0
- Mana Cost increased from 100 to 105/110/115/120
Mirana
- Attack Speed and Damage Increase Rate increased from 8/12/16 to 10/15/20
Morphling
- Maximum cooldown reduction increased from 50% to 60%
- Level 20 Talent Adaptive Strike Stun Duration increased from +0.8s to +1.0s
- Level 20 Talent Waveform Attack Damage increased from +50% to +75%
Shadow Fiend
- Hero Reduction Duration increased from 60s to 70s
- Movement speed slow decreased from 10% to 8%
Phantom Lancer
- Illusion Damage decreased from 24/26/28% to 22/24/26%
Puck
- Spell dodge multiplier increased from 3x to 4x
Pudge
- Projectile Speed and Cast Range increased by 15%
- Damage increased from 75/110/145/180 to 80/120/160/200
- Level 15 Talent Meat Hook Damage increased from +140 to +150
- Level 25 Talent Dismember Damage/Heal decreased from 1.8x to 1.5x
- Mana Cost increased from 35/50/65/80 to 50/60/70/80
Sand King
- Radius increased from 550/625/700/775 to 575/650/725/800
- Radius decreased from 425/500/575/650 to 300/350/400/450
- No longer centers on Sand King after Burrowstrike
- Level 10 Talent Burrowstrike Stun decreased from 0.4s to 0.3s
- Level 10 Talent Sand Storm Damage Per Second decreased from 15 to 10
- Max Health Damage rescaled from 8/10/12/14% to 6/9/12/15%
- Aghanim's Scepter damage and stun duration are now 70% of Burrowstrike's current damage and stun
- Aghanim's Scepter spine interval increased from 0.2s to 0.4s
- Aghanim's Scepter spines per interval increased from 2 to 3
- Aghanim's Scepter spines no longer appear if Sand King is outside the Sand Storm
Storm Spirit
- Base Mana Regen decreased from 0.2 to 0
- Damage decreased from 120/180/240/300 to 100/160/220/280
Sven
- Vanquisher: Bonus Damage to stunned targets increased from 15% to 17%
- Level 10 Talent Attack Speed increased from +15 to +20
- Level 10 Talent Warcry Duration increased from +4s to +5s
Tiny
- Base Movement Speed decreased by 10
- Level 10 Talent Strength decreased from +10 to +8
- Level 15 Talent Grow Attack Speed Reduction decreased from 10% to 8%
- Level 20 Talent Tree Grab Base Damage decreased from +70 to +60
- Bonus Building Damage decreased from 40/55/70/85% to 30/40/50/60%
Zeus
- Now scales with Thundergod's Wrath
- Max Damage rescaled from 7% to 4/5/6/7%
- Level 10 Talent Health decreased from +250 to +200
- Level 15 Talent Movement Speed after Heavenly Jump decreased from +30 to +25
- Now scales with Thundergod's Wrath
- Current Health as Damage rescaled from 4% to 2.5/3/3.5/4%
- Cast Range decreased from 850 to 800
- No longer deals bonus damage to creeps
- Cooldown increased from 120s to 130s
- No longer applied by Illusions
Lina
- Move Speed Bonus increased from 0.5/1/1.5/2/2.5% to 1/1.5/2/2.5/3%
Shadow Shaman
- No longer provides bonus movement speed
- Base Strength decreased from 23 to 20
- Level 10 Talent +10% Hex Damage Amplification replaced with +1.75 Mana Regen
- No longer provides damage amplification
- Aghanim's Shard Serpent Wards now linger for 1.5s after the Shackles end
- No longer provides bonus movement speed
Slardar
- Agility gain decreased from 2.4 to 2.1
- Level 15 Talent Bash of the Deep Damage decreased from +50 to +40
- Level 15 Talent Health decreased from +325 to +275
- Bonus Move Speed decreased from 25/30/35/40% to 10/20/30/40%
Tidehunter
- Strength gain increased from 4.0 to 4.1
- Strength gain increased from 3.5 to 3.6
- Level 10 Talent Gush Slow increased from +10% to +15%
Witch Doctor
- Bonus Damage per bounce decreased from 35 to 30
- Now also heals Witch Doctor for half the value
- Damage increased from 42/66.5/91 to 45/70/95
Riki
- Agility Multiplier increased from 3x to 4x
- Agility Bonus increased from 30/50/70/90 to 40/60/80/100
Tinker
- Heal per second increased from 8/12/16/20 to 15/20/25/30
- Cooldown decreased from 22/20/18/16s to 19/18/17/16s
- Cooldown decreased from 35s to 35/33/31/29s
- Cooldown decreased from 8/7/6s to 7/6/5s
Sniper
- Damage delay decreased from 1.2s to 0.8s
- Level 25 Talent Shrapnel Charge Restore Time Reduction increased from 25s to 30s
- Attack Range Bonus increased from 100/200/300/400 to 160/240/320/400
Necrophos
- Level 10 Talent Sadist Stack Duration decreased from +3s to +2s
- Duration rescaled from 7/8/9/10s to 8s
- Health Regen per kill rescaled from 4/5/6/7 to 3/4.5/6/7.5
- Mana Regen per kill rescaled from 4/5/6/7 to 3/4.5/6/7.5
Warlock
- Duration decreased from 19/21/23/25s to 18s
Beastmaster
- Active Bonus Attack Speed increased from 8/16/24/32/40 to 10/20/30/40/50
- Call of the Wild Boar: Boar Attack Damage increased from 20/35/50/65 to 25/40/55/70
Queen of Pain
- Outgoing Spell Damage Reflected decreased from 22% to 20%
Venomancer
- Wards attached to allies now yield 20% of the gold bounty
- Now has 3 charges
- Max HP as Damage decreased from 4/5/6% to 3/4/5%
Faceless Void
- Now pierces debuff immunity
- Turn Speed Manipulation increased from 30/40/50% to 40/50/60%
- Attack Projectile Slow increased from 25/30/35/40% to 35/40/45/50%
- Radius increased from 500 to 600
Wraith King
- Bonus Attack Speed in Wraith form decreased from 75 to 30/45/60/75
- Bonus Movement Speed in Wraith form decreased from 25% to 10/15/20/25%
- Cooldown increased from 5.5/5.0/4.5/4.0s to 6/5.5/5.0/4.5s
- Aghanim's Shard Damage bonus decreased from 150% to 50%
- Cooldown is now frozen while Wraith King is in Wraith form
Death Prophet
- Now scales with Exorcism
- Hero Spirit Damage rescaled from 75-80/88-93/101-106 to 84-90/92-98/101-106
- Movement Speed per level increased from 0.5% to 0.75%
Phantom Assassin
- Critical Damage increased from 300/425/550% to 325/450/575%
- Now also provides 3/6/9/12% bonus movement speed while active
Templar Assassin
- Bonus damage decreased from 25/45/65/85 to 20/40/60/80
- Aghanim's Shard Min Silence Duration decreased from 1.5s to 1.0s
- Aghanim's Shard Max Silence Duration decreased from 3.5s to 3.0s
- Bonus Damage decreased from 275/325/375 to 225/300/375
Viper
- Max Stacks increased from 5 to 6
- Projectile Speed increased from 2000 to 2400
Dragon Knight
- Corrosive Breath Effect Bonus decreased from 30/40/50/60% to 20/30/40/50%
- Frost Breath Effect Bonus decreased from 30/40/50/60% to 20/30/40/50%
- Health Regen decreased from 4 to 2
- Damage decreased from 70/100/130/160 to 60/90/120/150
Clockwerk
- Now grants allies hit a physical barrier equal to Hookshot damage. Duration: 4s
Leshrac
- AoE per intelligence decreased from 0.5 to 0.4
Nature's Prophet
- Multiplier rescaled from 3 to 2/3/4/5
- Treant Health increased from 750/950/1150/1350 to 800/1050/1300/1550
- Level 15 Talent Treant movement speed increased from +45 to +50
- Level 20 Talent Sprout Damage increased from +160 to +170
- Barrier increased from 50/100/150/200 to 100/150/200/250
- Cooldown rescaled from 37/35/33/31s to 45/40/35/30s
Lifestealer
- Duration increased from 3/4/5/6s to 4/5/6/7s
- Level 25 Talent Rage/Unfettered Duration decreased from +1.5s to +1.0s
- Level 25 Talent Feast Lifesteal and Damage decreased from +1.2% to +1.0%
Omniknight
- Damage increase interval decreased from 0.5s to 0.4s
- Damage stacks now decay at the same rate when the enemy is out of AoE
Enchantress
- Base Mana Regen increased by 0.5
Huskar
- Level 20 Talent Berserker's Blood Regen increased from +25% to +30%
- HP for Max Bonus increased from 10% to 12%
Broodmother
- Enemy Regen Reduction increased from 10/15/20/25% to 15/20/25/30%
- Heal interval decreased from 1s to 0.5s (total amount remains the same)
- Cast Range increased from 1000 to 1200
Jakiro
- Cooldown decreased from 16/12/8/4s to 13/10/7/4s
Batrider
- Building Damage increased from 25% to 35%
- Mana Cost decreased from 25 to 22
Chen
- Regen per sec increased from 1/2/3/4 to 1.5/3/4.5/6
- Initial Heal increased from 150/250/350 to 200/300/400
Spectre
- Damage when non-hero units are nearby increased from 50% to 60%
- Level 10 Talent -100 Desolate Ally Radius replaced with +4 Health Regen
Ancient Apparition
- Now scales with Ice Blast
- Now applies its effects in a 0/150/300/450 radius
Doom
- Damage now works on level 30
- Bonus damage increased from 10% to 15%
Ursa
- Cooldown increased from 14/12/10/8s to 15/13/11/9s
Spirit Breaker
- Bonus movement speed now starts fading over the linger duration, up to 2.5s
- Now amplifies knockback effects instead of forced movement
Invoker
- Base Damage increased by 2
- Mastermind: Deny experience increased from 15% to 25%
Outworld Devourer
- Mana Increase Duration increased from 7s to 10s
Lycan
- Bonus Damage per wolf is now a base damage increase
- Bonus Damage per wolf decreased from 8/14/20/26 to 6/12/18/24
- Level 10 Talent Summon Wolves Damage Per Wolf decreased from +8 to +6
Lone Druid
- Now grants Spirit Bear +10% attack speed, instead of -0.1s BAT
- Spirit Bear's Demolish is now increased from 10/20/30/40% to 15/30/45/60%
- Level 10 Talent Spirit Bear Movement Speed increased from +25 to +30
- Level 20 Talent -50s True Form Cooldown replaced with +150 Savage Roar Radius
- Level 25 Talent +150 Savage Roar Radius replaced with -50s True Form Cooldown
Chaos Knight
- Level 10 Talent Chaos Strike Lifesteal decreased from +35% to +30%
- Phantasm Damage Taken increased from 325% to 350%
Meepo
- Clones now get 85% of main Meepo's stats
- Damage decreased from 60/90/120/150 to 50/80/110/140
Ogre Magi
- Chance per strength increased from 0.05% to 0.06%
Undying
- Steal Duration decreased from 40s to 35s
Rubick
- Stolen Manacost Reduction increased from 30/45/60% to 40/50/60%
- Might and Magus: Magic Resistance per level increased from 0.5% to 0.75%
Nyx Assassin
- Haste duration increased from 10s to 15s
Naga Siren
- Mana Cost decreased from 70/80/90/100 to 45/50/55/60
- Damage increased from 80/130/180/230 to 80/140/200/260
- Status Resistance Reduction increased from 11/14/17/20% to 20%
Io
- Armor increased from 3/6/9/12 to 4/7/10/13
- Magic Resistance increased from 10/15/20/25% to 12/18/24/30%
Visage
- Familiar gold bounty decreased from 100 to 70
- Familiar attack range increased from 180 to 350
Slark
- Barracuda: Linger Search Radius decreased from 1200 to 1000
- Barracuda: Health Gained per second increased from 10/60/90/120 to 10/70/100/130
- Cooldown decreased from 60/50/40s to 50/40/30s
Medusa
- Mana Drain per second decreased from 4% to 3%
Troll Warlord
- Level 20 Talent +50% Battle Trance Slow Resistance replaced with +1.5s Battle Trance Duration
Centaur Warrunner
- Rawhide: Max health gain decreased from +40 to +35
- Level 15 Talent Strength decreased from +15 to +12
- Level 15 Talent Double Edge Strength Damage decreased from +35% to +30%
- Strength to movement speed decreased from 40% to 35%
- Aghanim's Shard Bonus Strength decreased from +15% to +12%
Magnus
- Base Intelligence increased from 19 to 20
- Level 15 Talent All Stats per hero hit with Reverse Polarity increased from +10 to +12
- Now reduces knockback effects instead of forced movement
- Damage increased from 70/140/210/280 to 75/150/225/300
Bristleback
- Duration increased from 5s to 6s
Tusk
- Buff Duration increased from 5s to 6s
- Buff Duration increased from 5s to 6s
- Attack Speed Slow increased from 10/20/30/40/50 to 20/30/40/50/60
- Aghanim's Shard Damage per second increased from 60 to 85
- Aghanim's Shard Move Slow increased from 40% to 50%
- Cooldown decreased from 20/15/10s to 16/13/10s
Legion Commander
- Damage to Barrier decreased from 50% to 40%
- Level 15 Talent Overwhelming Odds Damage per Hero decreased from +40 to +35
- Aghanim's Shard Radius Bonus in Duel decreased from +200 to +150
- Aghanim's Scepter no longer reduces Duel cooldown
Techies
- Base Attack Range increased by 50
- Cast Point decreased from 2.0s to 1.5s
Earth Spirit
- No longer creates a Stone Remnant in front of Earth Spirit. Instead, it refreshes Stone Remnant, if it is on cooldown
Underlord
- Archer Aura Move Speed decreased from 5/7/9% to 5%
- Aghanim's Scepter Cooldown Reduction decreased from 20s to 10s
Terrorblade
- Mana Cost decreased from 55/65/75/85 to 0
- Level 25 Talent Metamorphosis Duration increased from +20s to +30s
Phoenix
- Blinding Sun: Duration decreased from 5s to 4s
- Effects are no longer applied by illusions
- Percentage of missing health as damage decreased from 6% to 4.5%
- Attack Speed Slow decreased from 65/90/115/140 to 50/80/110/140
Oracle
- Spell amplification per level increased from 0.5% to 0.75%
Winter Wyvern
- Bonus Attack Range decreased from 300/325/350/375 to 275/300/325/350
Arc Warden
- Attack Speed bonus rescaled from 50/60/70/80 to 30/60/90/120
- Duration increased from 3.5/4.5/5.5/6.5s to 4/5/6/7s
- Duration decreased from 5/6/7/8s to 4/5/6/7s
- Level 10 Talent Flux Cast Range increased from +175 to +200
- Level 15 Talent Flux Duration increased from +1.5s to +2.0s
Monkey King
- Health Threshold decreased from 100% to 90%
- Level 10 Talent Primal Spring Max Damage increased from +75 to +100
- Level 20 Talent Boundless Strike Critical Damage increased from +55% to +60%
- Aghanim's Shard now applies the bonus damage and slow to all enemies affected by Boundless Strike, even if Monkey King did not leap
Dark Willow
- Max damage increased from 25% to 30%
- Additional brambles duration decreased from 7.5s to 6s
Pangolier
- Min Damage Increase increased from 0% to 25%
- Slash Width increased from 140 to 155
- Magic Resistance increased from 50% to 60%
Void Spirit
- Base Damage Barrier decreased from 30/60/90/120 to 25/50/75/100
- Secondary bonuses decreased from 33% to 25%
- Aghanim's Scepter Base Charge Restore Time increased from 15s to 18s
Snapfire
- Ricochet attacks now proc attack modifiers on secondary targets
- Buckshot: Glancing shot damage increased from 50% to 60%
Mars
- HP Regen per extra enemy increased from 25% to 30%
Marci
- Sidekick: Lifesteal increased from 10/15/20/25% to 12/18/24/30%
- Lifesteal increased from 10/15/20/25% to 12/18/24/30%
- Bonus Armor increased from 4/6/8/10 to 4/7/10/13
- Impact Damage increased from 70/140/210/280 to 75/150/225/300
- Impact Damage increased from 70/150/230/310 to 80/160/240/320
Muerta
- When respawning, Muerta gains the effect of Pierce the Veil for 3/3.5/4s, if it has been leveled
- Respawning with Ofrenda now refills Bottle
Items
Armlet of Mordiggian
- Unholy Strength no longer provides slow resistance
Blade Mail
- Recipe cost increased from 550 to 750 (Total cost increased from 2100 to 2300)
Bloodstone
- Health bonus decreased from +500 to +450
- Mana bonus decreased from +500 to +450
Crimson Guard
- Guard Damage Block now equals to 70 + 2.5% of the caster's max health, instead of Strength
Eternal Shroud
- Strength bonus decreased from +14 to +10
- Eternal Endurance Stack Duration decreased from 6s to 5s
Helm of the Dominator
- Dominate now provides the experience bounty of the dominated creep
Helm of the Overlord
- Dominate now provides the experience bounty of the dominated creep
Holy Locket
- Recipe cost decreased from 900 to 800 (Total cost decreased from 2350 to 2250)
Nullifier
- Nullify Duration decreased from 5s to 4s
- Nullify now also slows the target by 10% for its duration
Octarine Core
- Health bonus decreased from +550 to +500
- Mana bonus decreased from +550 to +500
Veil of Discord
- Magic Weakness can now be cast without interrupting channels
Wind Waker
- Cyclone Movement Speed decreased from 360 to 300
Neutral items
- Arcane Ring
- Replenish Mana mana restored decreased from 75 to 65
- Lance of Pursuit
- Hound damage increased from 15 to 20
- Whisper of the Dread
- Tunnel Vision Spell amp decreased from 10% to 8%
- Light Collector
- Unclouded Day HP Regen bonus decreased from +12 to +10
- Orb of Destruction
- Impeding Corruption Slow Duration increased from 4s to 5s
- Paladin Sword
- Greater Healing healing amp decreased from 14% to 12%
- Defiant Shell
- Armor bonus decreased from +7 to +6
- Ascetic's Cap
- Health bonus decreased from +250 to +225
- Health Regen bonus decreased from +20 to +18
- Havoc Hammer
- Strength bonus decreased from +16 to +14
- Rattlecage
- Armor bonus decreased from +12 to +10
- Stormcrafter
- Bottled Lightning strike interval increased from 3s to 3.5s
- Bottled Lightning strike interval no longer decreases with cooldown reduction
- Martyr's Plate
- Health Regen bonus increased from +5 to +7