Dota 2 patch 7.36
Released 2024-05-22
General
- This update introduces two new mechanics for each hero: Innate abilities and Facets
- Innate Abilities
- Innates are abilities that are present on the hero for the entire game, from the very beginning of every match. Every hero has a unique Innate
- The Innate for each hero can be viewed on the Hero page, or in-game by hovering a new icon between the hero talents and abilities
- There are two types of Innates:
- Some Innates grant a hero a unique effect. For example, Faceless Void slows enemy attack projectiles within range, and Dawnbreaker reveals the whole map to allies when the sun rises
- Some Innates change a hero ability to have five levels and get a free ability point at level 1. For example, Kunkka's Tidebringer and Legion Commander's Moment of Courage now start at level 1, and can still be upgraded four more times like normal
- Facets
- Facets are a hero customization choice that provide the ability to better align the playstyle of a hero with a specific match or player preference. Facets are specific to heroes: Each hero has at least two Facets, and every player can choose the Facet they prefer during strategy time at the beginning of each match
- Hero Facets can be viewed on their hero page, below the hero name and tags. They can also be viewed in-game by hovering a new icon between the hero talent and abilities, on the scoreboard, or on the top bar when holding Alt
- Facets are set for all players after the strategy time, and cannot be changed during a match. Facet choices aren't revealed to the enemy team until after the game begins
- Facets can have a variety of effects, for example:
- Viper can choose between adding an AoE damage burst to Poison Attack, or increasing defensive buffs while Viper remains in Nethertoxin
- Wraith King can choose between summoning skeletons, or dealing additional curse damage when attacking
- Leshrac can choose between his attacks restoring mana, or changing Diabolic Edict to explode faster but deal no damage to buildings
- Lone Druid can choose between an improved Spirit Link, granting lifesteal in both directions, or allowing True Form to be cast on the Spirit Bear
- Other
- Strategy time is extended by 15/10/5 seconds for the 1/2/3 weeks immediately after a numbered patch
- Glyph of Fortification no longer refreshes when the first Tier 3 tower is destroyed
- Glyph of Fortification now refreshes when the first Melee Barracks is destroyed
- AoE Bonuses now affect all auras and Cleave sources
- Dominated Creeps no longer allow players to bypass Backdoor Protection
- Hero Denies now grant experience to the hero who created the deniable debuff. (Example: Radiant Queen of Pain casts Shadow Strike on a Dire Shadow Shaman. Shadow Shaman then gets denied by their teammate. Queen of Pain, and only Queen of Pain, will receive experience for the hero kill, but no gold.)
- Mana Bars are always visible for enemies
- Fountain Buff grants Couriers haste movement
- If Courier has no items, pressing the Deliver Courier button sends the Courier back home
- Mana Cost Reduction effects no longer work on abilities that drain mana over time (Examples: Voodoo Restoration, Arctic Burn with Aghanim's Scepter, Ball Lightning, Chakram, Pulse Nova. Morphling's Morph already worked that way)
- Attack Speed Display is no longer normalized to 1.7 BAT. This means heroes’ max attack speed is no longer always 700, but a buff that grants 20 Attack Speed will display as +20 always instead of a different number based on the hero’s BAT (No actual gameplay change, just a display change)
- Spell's Cast Range is now always listed with the new icon, which is located near Mana Costs and Cooldown
- Spell's Cast Range is now always listed with the new icon, which is located near Mana Costs and Cooldown
- Holding Alt displays the vision range of all Watchers in the map
- Experience gain from Abilities and Wisdom Rune will now show up separately in the post-game XP Breakdown for Dota Plus users
- Added a "LEVELS WITH:" parameter for ability descriptions to show which ability needs to be upgraded to level this one (Example: Tinker's Keen Conveyance, which levels with Rearm)
- Ability tooltips now show icons next to ability values, indicating that those are upgraded by Aghanim's Shard/Scepter, Talents, or Facets
- Updated spectator view controls for live and replays to match vision unlinking
- Using Radiant/Dire Fog will now correctly hide members of Radiant/Dire that have had their vision unlinked and are not visible
- Using the player perspective on a player whose vision is unlinked will correctly hide units they can no longer see
- Pinging items of enemies that can't be seen currently no longer reveals information on whether those items were consumed or not
- In demo mode -createhero command supports facets by adding facet name or its number at the end of the command (Example: -createhero jakiro 2)
- New Dota Labs Feature: "Persistent Range Indicators" -- If you hold Alt while right-clicking on either your experience indicator, attack range indicator (the stats part of portrait), or an ability/item, the game will draw a persistent range indicator in the world for it. You can only have at most one active at any given time, but it updates automatically when your attack/cast/AoE range changes
- New Dota Labs Feature: "Dynamic Health Bar Focus" -- The health bar of any hovered unit will always draw on top of other health bars
- Added the ability to type in a hero name to jump to that hero when viewing patch notes in the client
- Ability Draft
- Innates have the following rules for Ability Draft
- Innate abilities that do not appear on a hero's ability bar will be automatically assigned to the hero when spawning in, but cannot be drafted (Example: Alchemist's Greevil's Greed)
- Innate abilities that can be leveled with skill points are draftable, but will not be automatically assigned when spawning in (Example: Kunkka's Tidebringer)
- All other innate abilities are disabled for Ability Draft
- Facets have the following rules for Ability Draft:
- You can choose any hero facet belonging to your assigned hero during strategy time
- Facets that grant new abilities are disabled
- Facets that replace abilities will work if you draft the ability that is being replaced
- If a facet has no effect on your hero you can still select it. In game, the facet will notate it has no effect (Example: A facet modifies an ability you did not draft)
Heroes
Anti-Mage
- Now is an Innate ability. Passive, can be leveled up with skill points
- Mana Burned per hit rescaled from 25/30/35/40 to 16/23/30/37/44
- Max Mana Burned per hit rescaled from 1.6/2.4/3.2/4% to 0.8/1.6/2.4/3.2/4%
- No longer slows the target on full drain by default
- Reflects spells when activated
- Ally: Reflects spells when activated
- Grants bonus attack damage when an enemy hero within 2500 range has less than 60% mana, increasing as their mana is depleted further, up to a maximum of 20/45/70 bonus attack damage at 15% mana, in which Anti-Mage gains vision and True Sight of that hero
- Level 10 Talent +9 Strength replaced with +10% Counterspell Magic Resistance
- Level 15 Talent -1s Blink Cooldown replaced with 40% Slow on Fully Mana Drained targets (0.75s)
- Level 20 Talent +150 Blink Cast Range replaced with -1s Blink Cooldown
- Level 25 Talent +20% Counterspell Magic Resistance replaced with +200 Blink Cast Range
- Mana Cost increased from 45 to 50
- No longer reflects spells by default, only blocks them
- Mana Cost increased from 45 to 50
- Ally: No longer reflects spells by default, only blocks them
- Ally: Mana Cost increased from 45 to 50
- Mana Cost increased from 45 to 50
- Charges decreased from 3 to 2
- Base Charge Restore Time decreased from 25s to 20s
Axe
- New Innate ability. Passive, can't be leveled up
- Whenever Axe kills an enemy, he gains +1 permanent armor. Kills with Culling Blade gives 2x that amount
- Increases Axe's Strength by 60% of his armor, as long as there are no allied heroes within a 600 radius of him. Effect lingers for 5s after the ally walks within range
- Increases bonus armor by 5. Taunted enemies gain +45 attack speed for the duration
- Level 20 Talent +1 Bonus Armor per Culling Blade Stack replaced with +12 Berserker's Call Armor
- Bonus Armor decreased from 16/19/22/25 to 14/16/18/20
- Aghanim's Scepter upgrade moved to Aghanim's Shard. Still applies Battle Hunger to all affected units, but doesn't reduce Cooldown anymore
- Now applies immediately after applying and every 0.5s after (This provides one extra tick of half damage)
- Aghanim's Scepter upgrade moved to Aghanim's Shard. No longer provides armor to Axe, but now makes multiple Battle Hunger debuffs stackable
- Aghanim's Shard upgrade moved to Aghanim's Scepter. Damage Reduction per stack increased from 15% to 20%, Max stacks decreased from 6 to 5
- Aghanim's Scepter now also allows Counter Helix counter to decrease when Axe attacks (This effect doesn't work on illusions of Axe)
- Bonus armor on kills moved to Innate ability
Bane
- New Innate ability. Passive, can't be leveled up
- Bane's attribute gains are always evenly distributed across all three attributes (Example: Belt of Strength that provides +6 Strength will instead increase all three attributes by 2)
- Bane gains 40/50/60/70 attack speed when attacking Nightmare affected units
- Makes it a Vector Targeted ability. Affected unit starts unobstructed movement in the chosen direction at 75 speed. If the effect is passed by attacking, the newly affected unit will also move in the selected direction
- Strength gain increased from 2.5 to 2.7
- Agility gain increased from 2.5 to 2.7
- Intelligence gain increased from 2.5 to 2.7
- No longer grants bonus attack speed by default
Bloodseeker
- New Innate ability. Passive, improves with Bloodseeker's level
- Whenever Bloodseeker kills a unit, he restores 25 health + 1% of the unit's max health per Bloodseeker's Level. Restores for half values when denying, or if an ally kills an enemy hero within 300 range
- This healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40%
- When attacking a Ruptured target, Bloodseeker and the target get pushed 50 units in the direction Bloodseeker is facing
- Can be activated to grant 50% bonus Movement Speed for 5s. Thirst does not grant passive movement speed while on cooldown. Cooldown: 15s. Mana Cost: 50 (Cannot be activated if all enemy heroes are at full health)
- Base Movement Speed decreased from 300 to 285
- Blood Mist: Now increases healing by Sanguivore instead of Thirst
- Aghanim's Shard Heal/Damage increased from 30 to 35
- No longer has a Max HP threshold and starts at 100%
- Max Thirst Move Speed decreased from 16/24/32/40% to 10/20/30/40%
- Healing on kills moved to Innate ability
Crystal Maiden
- New Innate ability. Passive, can't be leveled up
- Crystal Maiden has 50% Mana Regen Amplification
- Increases Crystal Maiden's cast range by 50/75/100/125, and provides 7/8/9/10% AoE Bonus
- Every time Crystal Maiden casts a spell, allied heroes within aura's close radius receive 10/15/20/25% of mana spent (Crystal Maiden doesn't receive this bonus)
- Base Mana Regen decreased from 0.5 to 0
- No longer has bonus duration on non-ancient creeps
- Now deals 4x damage to non-ancient creeps
- Tick Interval increased from 0.2s to 0.25s (Results in more correct damage at lv1 and lv3 since 1.5/2.5s duration with 0.2s ticks meant one tick was lost)
- Self bonus factor for Mana Regen removed. Crystal Maiden receives Close Mana Regen bonus which is also amplified by the Innate ability
- No longer grants armor
- Attack Speed Slow increased from 60 to 80/120/160
- Now can be aimed where Crystal Maiden will slide
Drow Ranger
- Ability returns as an Innate. Passive, improves with Drow Ranger's level
- Grants bonus Agility to Drow Ranger and allied ranged heroes within 1200 range. Effect starts with 1% of Drow Ranger's current Agility and increases by 1% with each Drow Ranger's level. Bonus is doubled for Drow Ranger herself
- Drow Ranger deals 20% more damage with attacks from high ground
- Drow Ranger can use items and move during Multishot with a 40% movement speed penalty while aiming at the initial target direction (Allows to use channeled spells during Multishot, but not the other way around. Also, using other Drow's abilities cancels the Multishot)
- Base Movement Speed increased from 300 to 310
- Level 10 Talent +15% Gust Self Movement Speed replaced with -3s Gust Cooldown
- Level 20 Talent -4s Gust Cooldown replaced with 40% Gust Self Movement Speed
- Level 25 Talent Marksmanship Chance decreased from +12% to +10%
- Movement Speed Slow decreased from 10/25/40/55% to 10/20/30/40%
- No longer grants bonus Movement Speed
- No longer has bonus slow duration and instead applies the normal Frost Arrows duration
- Bonus Agility for allies moved to Innate ability
Earthshaker
- Now is an Innate ability. Passive, can be leveled up with skill points
- Damage rescaled from 70/100/130/160 to 35/70/100/130/160
- Stun Duration rescaled from 1/1.1/1.2/1.3s to 0.5/1/1.1/1.2/1.3s
- Radius is increased by 50 with every 10 hero levels
- Killing an enemy with an empowered attack will send their body flying 1200 units at 1600 speed, dealing 5% of the killed unit's Max Health as damage to all enemies it passes through. This damage is increased by 50/80/110/140 if the killed unit is a creep and 150/250/350/450 damage if it was a hero
- Level 25 Talent +200 Aftershock Range replaced with -50% Echo Slam Cooldown
Juggernaut
- New Innate ability. Passive, can't be leveled up
- Juggernaut deals 10% more damage to targets that are facing him. Damage bonus is always applied during Omnislash
- Blade Fury can deal critical damage with the same stats as of Blade Dance
- Gain a stack of Bladeform every 2 seconds up to a max of 10. Each stack grants a 3% base Agility bonus and 1% Movespeed bonus. Stacks are reset upon taking any damage after a 3 second linger
- Now applies a strong dispel when it ends
- Critical Chance increased from 20/25/30/35% to 35%
- Critical Damage decreased from 190% to 130/150/170/190%
- Bonus Damage decreased from 40/45/50 to 30/35/40
Mirana
- New Innate ability. Passive, can't be leveled up
- Healing Lotuses are 20% more effective on Mirana and her allies
- Mirana's Ultimate ability when the facet is picked (Unchanged)
- Level 15 Talent Moonlight Shadow gives +20% Evasion replaced with Solar Flare gives 20% Evasion
- Level 20 Talent -20s Moonlight Shadow Cooldown replaced with -20s Solar Flare Cooldown
- New Mirana's Ultimate ability when the facet is picked
- The sun starts gradually increasing the attack speed and damage of Mirana by 8/12/16 per second, reaching its maximum after 8s. She also gains bonus daytime vision with the same gain per second, multiplied by 3. Mirana's allied heroes also receive this buff, but bonuses are decreased by 50%. Total Buff Duration: 14s. Mana cost: 125. Cooldown: 140/120/100s
- Aghanim's Scepter Secondary Starstorm damage increased from 50% to 75%
- Distance increased from 575 to 650
- Buff Duration increased from 4s to 5s
- Mana Cost increased from 40 to 50
- Max Charges decreased from 3 to 2
- Base Charge Restore Time decreased from 52/44/36/28s to 45/35/25/15s
Morphling
- New Innate ability. Passive, can't be leveled up
- Morphling receives 50% of Attribute gain bonuses every half level instead of full bonuses at level up. Also increases All Attributes bonus gained for skill points in the Talent Tree from +2 to +4
- Hero’s Primary Attribute is Agility
- (Strength): Knocks back the target hit
- Hero’s Primary Attribute is Strength
- Makes Morphling's current Agility to Strength ratio affect his Cooldown speed, ranging from 50% faster with 175% Agility/Strength ratio to regular speed with 50% Agility/Strength ratio. Doesn't affect items
- Replicated abilities are also affected by increased Cooldown Speed, based on Agility/Strength ratio Morphling had before replicating
- (Agility): No longer grant bonus Agility, even with Aghanim's Shard
- (Strength): No longer grant bonus Strength, even with Aghanim's Shard
- (Strength): No longer knocks back the target hit by default
- Aghanim's Shard now additionally reduces mana cost by 50%
- Aghanim's Shard now additionally reduces mana cost by 50%
- Morphling benefits from most Innates and Facets of the targeted hero
Shadow Fiend
- Now is an Innate ability. Passive, levels up with Requiem of Souls
- Max Souls increased from 11/14/17/20 to 20
- Max Souls now increase by 1 with each hero kill. This bonus is reset on death
- Damage per soul increased from 1/2/3/4 to 1/3/4/5
- Aghanim's Scepter increases Max Souls by 5
- No longer upgraded by Aghanim's Shard
- For every enemy hero killed nearby, Presence of the Dark Lord further reduces armor by 2 for 60s
- Consecutive hits apply a stacking 10% movement speed slow and 10 attack speed slow
- Level 10 Talent +25 Attack Speed replaced with +30 Feast of Souls Attack Speed
- Level 10 Talent Shadowraze Stack Damage increased from +25 to +30
- Level 15 Talent Shadowraze Base Damage increased from +115 to +120
- Level 20 Talent Necromastery Damage Per Soul decreased from +3 to +2
- Level 25 Talent -5s Shadowraze Cooldown replaced with Feast of Souls Grants +40% Cast Speed
- No longer reduces movement speed by default
- Cooldown decreased from 10s to 9s
- Now upgraded with Aghanim's Shard
- Reduces cooldown by 2s per enemy hero hit
- New basic ability
- Shadow Fiend gains 40/50/60/70 Attack Speed for 8 seconds. After the effect is done, 5 souls are consumed. Shadow Fiend should have 5 souls to cast Feast of Souls. Mana Cost: 75. Cooldown: 16s
- No longer gets stronger with enemy kills by default
Phantom Lancer
- Now is an Innate ability. Passive, can be leveled up with skill points
- Bonus Agility rescaled from 10/20/30/40 to 5/10/20/30/40
- Max Rush Distance rescaled from 600/675/750/825 to 525/600/675/750/825
- Cooldown rescaled from 13/10/7/4s to 16/13/10/7/4s
- Spawns an additional illusion per 25% of health that Phantom Lancer is missing
- Illusions are uncontrollable and can spawn on any visible enemy unit in the 700 radius of the attack target, prioritizing targets without Juxtapose illusions attacking them. They can perform Phantom Rush and change targets once the original one is dead. If there are no valid targets in range, illusions disappear
- Illusion outgoing damage increased from 18/20/22% to 24/26/28%
- Base Armor increased by 1
- Base Health Regen decreased from 2 to 1.5
- Base Attack Speed increased from 100 to 110
- Level 10 Talent Spirit Lance Damage decreased from +40 to +35
- Level 25 Talent Critical Strike Chance decreased from +24% to +20%
Puck
- New Innate ability. Passive, can't be leveled up
- Puck restores 2% of its max health and 2% of its max mana every time it disjoints an attack projectile. Disjointing spell projectiles restore 3x more health and mana
- Can knock back enemies by 75/100/125/150 units or pull them by the same amount when alt-cast is used. Forced movement happens over 0.3s and doesn't interrupt enemies' actions
- Is a vector targeted ability. The orb's path can be curved in any direction. Orb speed is increased by 200, and duration is up to 100% longer than a straight orb (The orb is destroyed if it exceeds its maximum cast range)
- Base Armor increased by 3
- Base Agility decreased from 22 to 14
- Level 15 Talent Waning Rift Damage decreased from +75 to +60
- Level 20 Talent Waning Rift Cooldown Reduction decreased from 4s to 3s
- Level 25 Talent Waning Rift Radius/Max Distance increased from +250 to +300
- Vision linger duration decreased from 3.34s to 2.5s
- Mana Cost decreased from 100/110/120/130 to 90/100/110/120
- Removed double tap cast-on-self behavior
- Cast Point increased from 0s to 0.01s
- Initial Damage increased from 150/230/310 to 175/250/325
- Stun Duration increased from 1.4/1.9/2.4s to 1.5/2.0/2.5s
Pudge
- Now is an Innate ability. Passive, levels up with Dismember
- Pudge permanently gains 1.4/1.6/1.8/2 Strength any time he kills an enemy hero or whenever an enemy hero dies within 450 radius
- When targeting heroes, Dismember increases Pudge's Strength by 3/5/7 per tick for 12s
- Hook impact damage decreased by 50%. Enemy units take 10/15/20/25% of the distance traveled as damage while being pulled by Pudge's hook
- Base Agility decreased from 14 to 11
- Base Health Regen increased from 1.75 to 2.5
- Base Armor increased by 1
- Level 10 Talent Rot Slow decreased from +16% to +15%
- Level 25 Talent 1.5x Flesh Heap Stack Str and Damage Block bonuses replaced with 1.5x Flesh Heap and Meat Shield bonuses
- New Basic Ability
- Pudge covers himself with a layer of flesh that blocks 8/14/20/26 damage of any type taken from any source for 5/6/7/8s. Mana Cost: 35/50/65/80. Cooldown: 20/19/18/17s. (Unchanged from the active component of the previous iteration of Flesh Heap)
- No longer has increased duration on creeps
Razor
- Ability returns as an Innate. Passive, improves with Razor's level
- Increases movement speed by 1% per level
- When Eye of the Storm is active, Storm Surge proc chance is doubled, and procs will additionally strike all enemies within the Eye of the Storm radius. Can't strike the same enemy twice per proc
- Razor gains 1% spell amplification for every 20 points of attack damage
- Level 15 Talent Static Link Drains 1 Armor per Second replaced with -1s Storm Surge Strike Cooldown
- Aghanim's Shard Pull Speed decreased from 100 to 75
- No longer increases movement speed
Sand King
- Now is an Innate ability. Passive, levels up with Epicenter
- No longer slows enemies
- Base Damage decreased from 50/70/90/110 to 20/40/60/80
- Max Health as Damage decreased from 10/14/18/22% to 8/10/12/14%
- Explode Radius decreased from 500 to 400
- Sand Storm makes Sand King invisible. Sand Storm radius increased by 125
- Sand Storm follows Sand King with a speed equal to 70% of his current movement speed. When Sand King casts Burrowstrike, Sand Storm recenters on Sand King's new location
- Level 15 Talent +120 Caustic Finale damage replaced with +50 Stinger Damage
- Level 15 Talent +50 Sand Storm Movement Speed replaced with +12% Stinger Slow
- Level 20 Talent Incremental Epicenter radius decreased from +25 to +12
- Level 25 Talent Epicenter Pulses increased from +5 to +10
- Can now be put on alt-cast to immediately cast in the desired direction, without walking until the required cast range is reached
- No longer makes Sand King invisible by default
- Storm no longer follows Sand King by default
- New Basic Ability
- Area Targeted. Sand King performs an empowered tail strike within a fixed 200 range, attacking all enemies within 225/255/285/315 radius. This attack deals 40/80/120/160 bonus damage and slows enemies by 10/12/14/16% for 4/5/6/7s. Total damage is increased by 40% for enemies within the innermost 125 area. Cast point: 0.4s. Mana cost: 30. Cooldown: 14/11/8/5s (Applies attack modifiers including Caustic Finale and also can proc passive item effects)
- Number of pulses increased from 6/8/10 to 12/16/20
- Damage per Pulse decreased from 110/120/130 to 60/70/80
- Radius increase per pulse decreased from 25 to 13
- Total Epicenter Duration increased from 3s to 6s
- Attack Slow increased from 30/45/60 to 50/55/60
- Slow Debuff now lasts for 3s after being hit by the pulse
Storm Spirit
- New Innate ability. Passive, can't be leveled up
- Storm Spirit gains a charge of 0.2 Mana Regen any time he kills an enemy hero or whenever an enemy hero dies within 1200 range. Gains 5 charges on leveling up Ball Lightning. Loses 3 charges on death
- Every time Storm Spirit gains a charge he also permanently gains +0.1 Mana Regen
- Applies a debuff on affected enemies, making them trigger an Overload explosion on them if they attack within the next 6s
- Becomes point targeted ability with 800 cast range. Static Remnant moves in the targeted point at 325 speed. Can be self-cast to cast in place
- Vision Radius decreased from 500 to 100
- Level 15 Talent Static Remnant Damage increased from +50 to +60
- Level 25 Talent 2x Overload Attack Bounce attacks now deal 65% damage
- Duration rescaled from 0.9/1.3/1.7/2.1s to 1.1/1.4/1.7/2s
Sven
- New Innate ability. Passive, can't be leveled up
- Sven's attacks deals 15% more damage to stunned enemies
- Creates a 50/100/150/200 physical damage barrier on all affected heroes
- Base Damage decreased by 25
- Sven passively receives an additional 0.4/0.5/0.6/0.7 damage per point of Strength, depending on the current level of God's Strength
Tiny
- Ability returns as an Innate. Passive, levels up with Grow
- Enemies that attack Tiny get a stacking debuff that decreases their attack damage by 2/3/4/5% per stack. Max Stacks 10. Debuff Duration: 5s. Each stack refreshes duration. Debuff Immune enemies aren't affected and don't receive stacks
- Increases landing radius from 275 to 450. Landing deals 25/30/35/40% more damage to enemies in the target area and slows their attack speed by 25/30/35/40 and their movement speed by 20/25/30/35%. Slow duration: 2.5s. This effect does not apply to the Tossed unit itself
- Tiny receives 25% of his Strength as Slow Resistance and 10% of his Strength as Status Resistance
- Base Health Regen increased from 1.5 to 2.0
- Level 10 Talent +20 Movement Speed replaced with +200 Avalanche Cast Range
- Level 15 Talent +10% Status Resistance replaced with -10% Grow Attack Speed Reduction
- Level 20 Talent 40% Bonus Damage with Grow and Tree replaced with +70 Tree Grab Bonus Base Damage
- Bonus Damage rescaled from 14/21/28/35 to 10/20/30/40
- No longer provides Slow Resistance
- Now provides +10/20/30 Movement Speed
- Bonus Damage increased from 50/110/170 to 60/120/180
Vengeful Spirit
- New Innate ability. Passive, can't be leveled up
- Whenever an enemy hero kills Vengeful Spirit, they get a debuff until their next death, causing Vengeful Spirit to deal 10% bonus damage to them
- Base Attack Time is 1.7s
- Damage is increased by 0.75 for every last hit or deny the target enemy has
- Base Attack Time is 1.5s
- Vengeful Spirit's attacks fire traces of her soul that punch the enemy on contact, making her attacks have melee behavior (Melee attacks benefit from Battle Fury, better chances of Skull Basher, no uphill miss, 1 shot couriers, etc. Her attack is still ranged for the purpose of Dragon Lance, Specialist's Array and other ranged-only items)
- Level 10 Talent Magic Missile Cast Range decreased from +125 to +100
- Level 10 Talent Nether Swap Enemy Damage decreased from +200 to +150
- Level 15 Talent -2s Magic Missile Cooldown replaced with +0.3s Magic Missile Stun Duration
- Level 20 Talent +200 Magic Missile Damage replaced with -2s Magic Missile Cooldown
Windranger
- New Innate ability. Passive, can't be leveled up
- Windranger's movement speed is always as fast as the wind, and cannot be lower than 240. Max Movement Speed increased from 550 to 600
- Level 25 Talent is Focus Fire Kills Advance Cooldown by 18s
- Grants 15% bonus movespeed to herself and allies within 700 radius
- Unit Target ability. Allows to attack one target with increased speed, but damage is reduced by 30%. Duration: 20s
- Level 25 Talent is Focus Fire Kills Extend Duration by 2s
- No Target Ability. Windranger starts shooting 7/9/11 arrows per second at random enemies within her attack range. Damage of these arrows is reduced by 30%. When the enemy is hit, they can't be targeted again for the next 3 shots. Duration: 8s. Prioritizes heroes (If there are no valid targets, the arrow is wasted. For the duration of Focus Fire it's replaced with a sub-ability to stop it prematurely. Windranger can't shoot arrows while she's stunned, disarmed, hexed, hidden, or put to sleep, but continues once the debuff is over. Can't attack manually for the duration)
Zeus
- Ability returns as an Innate. Passive, can't be leveled up
- Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to 4% of their current health (Works once per action, so Lightning Hands will deal damage once for all affected units, and won't affect the attack target twice)
- Makes damage depend on the distance between Zeus and the damaged enemy. Max percentage of 7% is reached at a distance of 200 or closer. Minimum percentage of 2% is dealt at a distance of 1200 or further
- Hits enemies in ascending order from ones with the lowest current health to the highest with a 0.2s interval between strikes. Whenever an enemy is killed by Thundergod's Wrath, damage for the remaining strikes is increased by 15%
- Level 20 Talent +6% Arc Lightning Current Health As Damage replaced with +60 Arc Lightning Damage
- No longer deals damage based on the enemy's current health
- Damage increased from 85/110/135/160 to 90/120/150/180
- No longer deals damage based on opponent's health
- Damage increased from 300/425/500 to 300/475/650
- No longer grants +100 attack range
- Now grants +30 attack speed
- Illusion damage reduction now also applies to damage from Static Field
Kunkka
- Now is an Innate ability. Passive, can be leveled up with skill points
- Cleave Range rescaled from 650/800/950/1100 to 500/650/800/950/1100
- Damage Bonus rescaled from 30/60/90/120 to 10/30/60/90/120
- Cooldown rescaled from 13/10/7/4s to 16/13/10/7/4s
- Attacks by illusions can now put Tidebringer on cooldown (they still cannot trigger Tidebringer)
- Cooldown is reduced by 0.8s per hero hit
- Whenever a unit is returned, Ghostship's Rum is splashed on allies within a 400 radius around the returned unit. Rum lasts 3s (Doesn't require learning Ghostship to have this effect)
- Strength gain decreased from 3.8 to 3.6
- Level 15 Talent Torrent Damage/Knock Up Duration decreased from +25% to 20%
- Level 15 Talent +45 Damage replaced with +60 Tidebringer Damage
- Level 20 Talent +70% Tidebringer Cleave replaced with +15% Rum Damage Delay
- Level 25 Talent -2s Tidebringer Cooldown replaced with +100% Tidebringer Cleave Damage
- Stun Duration decreased from 1.6 to 1.4s
- Enemy Delay decreased from 4s to 3s
- Allied Delay decreased from 8s to 6s
Lina
- Now is an Innate ability. Passive, can be leveled up with skill points
- Attack Speed Bonus per stack rescaled from 8/16/24/32 to 4/8/16/24/32
- Move Speed Bonus per stack rescaled from 1/1.5/2/2.5% to 0.5/1/1.5/2/2.5%
- Supercharges Lina, giving her 12 Fiery Soul stacks for 5s
- Impact damage from Lina's abilities is decreased to 60%, but each ability applies a stackable 3s debuff that deals burn damage every second, which sums up into 65% of the original ability damage (This effectively increases each ability damage by 25%, but deals it over time)
- Level 15 Talent +325 Health replaced with 5% Fiery Soul Magic Resist Per Stack
- Level 20 Talent +5 Laguna Blade Supercharge Stacks replaced with -25s Laguna Blade Cooldown
- Level 25 Talent -25s Laguna Blade Cooldown replaced with 125% Laguna Blade Damage into barrier (Barrier blocks all types of damage. Barrier HP depends on the damage dealt. Duration: 15s)
- No longer applies damage over time by default
- Damage increased from 75/150/225/300 to 85/165/245/325
- Mana Cost decreased from 100/115/130/145 to 100/110/120/130
- Cast Point improved from 0.45s to 0.35s
- No longer supercharges Lina by default
- Cast Point improved from 0.45s to 0.3s
- Cast backswing improved from 0.7s to 0.4s
Lion
- New Innate ability. Passive, can't be leveled up
- Lion gains 20% debuff duration and 20% spell amplification for 90s after respawning
- Deals damage equal to 100% of the mana stolen
- After casting Finger of Death, Lion switches from ranged to melee attacks with a fixed 250 range and gains 40 + 30 damage per stack for 20s. Enemies killed within 3s of being punched will add Finger of Death stacks. Attacks during melee buff also have a 50% cleave damage with 650 distance (If an enemy was punched and killed within 3s after Finger of Death was cast on them, Lion will still get only one Finger of Death stack)
- Strength gain increased from 2.2 to 2.4
- Agility gain increased from 1.5 to 1.7
- Level 25 Talent +100% Mana Drain Damage replaced with +600 Earth Spike cast range/travel distance
- No longer deals damage by default
Shadow Shaman
- New Innate ability. Passive, can't be leveled up
- Whenever Shadow Shaman takes lethal damage, he survives as a 1 HP chicken with movement speed increased by 10%. Applies Strong Dispel upon transformation and provides 0.75s protection from all damage. Hex Duration: 3s. Cooldown: 90s. Cooldown is reset upon dying
- Can be cast on allied heroes. After a 0.1 second invulnerability period, transform them into a chicken with 10% bonus movespeed, and create 3 chicken images that take 300% damage and provide no bounty. Chicken images are uncontrollable and try to confuse enemies: 1 chicken always stands still, 1 chicken always scatters, and the other chicken will either stand still or scatter. Illusion duration: 2s
- Adds the 0.1s invulnerability period and creates 3 uncontrollable illusions on proc
- 10 Mass Serpent Wards are combined into one Massive Serpent Ward with 10x Damage and Bounty values, while Health is multiplied by 7.5x
- Level 20 Talent Serpent Wards Max HP changed from +1 to +50%
- Level 25 Talent Serpent Wards Attack Damage changed from +25 to +20%
Slardar
- New Innate ability. Passive, levels up with Corrosive Haze
- Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle or river. Health Regen: 2/4/6/8, Bonus Armor: 1/2/3/4, Bonus Movespeed: 18%, Bonus Damage: 8/16/24/32
- Aghanim's Scepter increases Health Regen by 22, Bonus Armor by 11 and provides 40% Status Resistance
- Grants a 2s speed burst on cast during which Slardar gains additional 8% speed bonus and 100% slow resistance, both of which then gradually fade out for another 3s, reaching normal ability values
- Any active debuff on enemy hero provides 40% of the reduced armor to Slardar
- River-based bonuses and Aghanim's Scepter upgrade moved to Innate ability
- Aghanim's Shard no longer increases AoE by 75
- Aghanim's Scepter Puddle Duration decreased from 25s to 15s
- Bonus damage in water moved to Innate ability
Tidehunter
- New Innate ability. Passive, can't be leveled up
- Tidehunter removes negative status effects if he takes more than 500 damage from player-controlled sources. Dispel type: Strong. Damage counter resets after 7s
- Base Strength is 27
- Strength Gain is 3.5
- Damage Block permanently increases by 1/2/3/4 each time an enemy hero dies under the effects of Anchor Smash. Tidehunter doesn't get stacks if he is dead
- Base Strength is 22
- Strength Gain is 4
- Base Attack Range decreased by 50
- Attack Range is increased by 5 every hero level
- Radius decreased by 50
- Radius is increased by 5 every hero level
- Level 10 Talent Anchor Smash Damage decreased from +50 to +40
- Level 20 Talent +4 Kraken Shell Damage Block per Anchor Smash Kill replaced with +4 Gush Armor Reduction
- Dispel on damage moved to Innate ability
Witch Doctor
- New Innate ability. Passive, can't be leveled up
- Witch Doctor starts the game with Gris-Gris, a Neutral item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item cost, which also passively increases by 1 gold every 3s. Can be consumed to permanently remove the item and refund the gold to Witch Doctor. For that, press right-click on the item and select the "Consume Item" option
- Cask damage increases by 35 per bounce
- Deals 30/40/50/60 damage to enemies instead of healing and has 200 more range at all levels
- Attack two separate targets at once with reduced by 30% damage. Prioritizes the closest enemy hero
- Level 10 Talent +75 Maledict AoE replaced with +200 Health
- Level 15 Talent +300 Health replaced with +100 Maledict AoE
- Level 20 Talent Maledict Burst Damage increased from +25% to +30%
- No longer has Bonus Damage per bounce by default
- Now deals its first damage instance instantly upon application
- Damage per second increased from 12/18/24/30 to 15/20/25/30
- Tick Damage interval decreased from 1s to 0.5s (Total damage per second is unchanged)
- Radius increased from 180 to 200
- Cast Range increased from 575 to 600
- Damage decreased from 65/100/135 to 60/95/130
- Cast Range decreased from 600 to 500
- Attack Speed Reduction increased from 40 to 45
- Cooldown increased from 40s to 50s
Lich
- New Innate ability. Passive, can't be leveled up
- Lich's max mana regeneration is 0. Whenever any unit dies nearby, Lich restores a portion of his Max Mana. Dying heroes restore a bigger portion. Works with deaths of both allies, enemies, and neutrals. Lich can regenerate mana only under effect of a Fountain. Radius: 1200, Max Mana Restored (Creep): 2.5%, Max Mana Restored (Hero): 15%
- If the orb fails to find a new target to bounce into, it instead circles the previous target, waiting up to 2.5/3.5/4.5s for a valid target to come into range. This may happen multiple times per cast (The orb will persist if the enemy was killed while the debuff was active. However, if there are no valid targets the orb will disappear if the enemy is killed by the orb or while the orb was flying towards them)
- Grants additional bounces to Chain Frost and extends the duration of Frost Shield when these abilities kill enemies
- Killing a creep extends the duration by 1s while killing a hero extends it by 4s
- Killing a creep adds 1 bounce while killing a hero adds 3 bounces
- Cast backswing improved from 0.93s to 0.4s
- Cast backswing improved from 0.93s to 0.4s
- No longer requires Aghanim's Scepter to use other abilities while channeling Sinister Gaze
Riki
- Ability returns as an Innate. Passive, levels up with Cloak and Dagger
- When Riki strikes an enemy from behind, he deals bonus damage based on his Agility. Hero Damage per Agility: 0.4/0.8/1.2/1.6 (Backstab no longer procs when attacking allied units)
- Riki gets 25/150/250/350 bonus experience for kills and 25/100/100/100 bonus experience for assists, based on the current level of Backstab
- Agility bonus is multiplied by 3 against non-hero units
- Base Attack Damage decreased by 5
- Level 15 Talent +30% Tricks of the Trade Agility Bonus replaced with +50 Tricks of the Trade Agility Increase
- Now also applies its Miss Chance to enemies when they try to attack Allies that are inside the Smoke Screen
- Agility bonus changed from 70/80/90/100% to a flat +30/50/70/90 Agility
- Bonus damage on attack in the back moved to Innate ability
- No longer grants Bonus XP on Kills and Assists
Enigma
- New Innate ability. Passive, can't be leveled up
- Allies near Enigma have an Incoming Damage Reduction buff that gradually increases with proximity to Enigma. Effect starts with 0% at 500 distance and increases up to 15% at 200 distance (Doesn't affect Enigma itself)
- Enemies in a 600 radius have a 15% movespeed slow while moving away from Enigma
- Whenever Enigma takes more than 350 damage from any source, he spawns an Eidolon next to him. These Eidolons have 50% reduced gold and experience bounty. Damage counter resets after 7s
- Level 15 Talent Malefice Instance Damage increased from +35 to +40
- Level 25 Talent Demonic Summoning Eidolons decreased from +5 to +4
- Mana Cost increased from 50/80/110/140 to 65/90/115/140
- Aghanim's Scepter Max HP as Damage increased from 3.5% to 4%
Tinker
- New Innate ability. Passive, can't be leveled up
- Tinker gains 1% item cooldown reduction per 4 Intelligence, up to 60%
- Applies a non-stacking heal over time when robots pass through allied heroes. Heal per second: 8/12/16/20. Heal duration: 4s
- Defense Matrix: When the barrier is fully absorbed on Tinker, he blinks in a random forward direction for 300 range (Random direction is selected within 120 degrees of the direction Tinker is currently facing)
- Base Movement Speed increased from 290 to 310
- Heat-Seeking Missile ability replaced by March of the Machines
- Defense Matrix: Cooldown increased from 12s to 20s
- Level 10 Talent +50 Laser AoE replaced with +1s March of the Machines Duration
- Level 15 Talent +1 Heat-Seeking Missile Count replaced with 250 AoE Laser
- Level 20 Talent Defense Matrix Grants 25% Cooldown Reduction replaced with +10% Defense Matrix Status Resistance
- Level 25 Talent +0.2s Heat-Seeking Missile Ministun replaced with Rearm Grants 50% Magic Resistance for 4s
- Cast range increased from 450 to 600
- No longer has an AoE by default
- Blind now affects all enemies in the radius when the AoE talent is picked
- Creep Blind duration is now the same as Hero Blind duration
- Mana Cost decreased from 95/110/125/140 to 95/105/115/125
- Aghanim's Scepter no longer provides bonus cast range
- Aghanim's Scepter now can shrink creeps
- Returning ability
- Calls for an army of robotic minions to damage enemy units in an area around Tinker. Damage: 16/24/32/40, Duration: 6s, Radius: 900, Cast Range: 300, Mana Cost: 110/130/150/170, Cooldown: 35s
- No longer resets cooldowns of items
- No longer grants Magic Resistance on its own
- Channel Time decreased from 3.25/2.25/1.25s to 2.75/2/1.25s
- Mana Cost decreased from 140/195/250 to 125/175/225
- Channel time decreased from 4.5/4/3.5s to 4/3.5/3s
- Outpost channel time now matches those from Town Portal Scroll
- Damage increased from 50 to 150
- Duration decreased from 3s to 2s
Sniper
- New Innate ability. Passive, levels up with Assassinate
- Increases Sniper's attack range by 100/200/300/400
- While active, Sniper isn't revealed in Fog of War when attacking enemies
- Duration decreased to 1s, but the damage is multiplied by 4 and movement slow is multiplied by 2
- Level 10 Talent +1s Take Aim Duration replaced with +10% Shrapnel Movement Slow
- Level 15 Talent +15% Shrapnel Slow replaced with +1s Take Aim Duration
- Level 20 Talent +25 Shrapnel DPS replaced with +100 Attack Range
- Level 20 Talent +25 Headshot Knockback Distance replaced with +15 Take Aim Armor
- Level 25 Talent +100 Attack Range replaced with +50 Max Headshot Knockback Distance
- Level 25 Talent +6 Shrapnel Charges replaced with -25s Shrapnel Charge Restore time
- Now knockback distance increases with the proximity of the target to Sniper. Max knockback distance increased to 50
- Passive Attack Range bonus moved to Innate ability
- Now provides 5/10/15/20 bonus armor for the duration
- Self-slow increased from 45/40/35/30% to 65%
Necrophos
- Ability returns as an Innate. Passive, levels up with Reaper's Scythe
- Whenever Necrophos kills a unit, he gains a stack that increases Health and Mana Regen by 4/5/6/7. Hero kills provide 6 stacks. Stack Duration: 7/8/9/10s
- Necrophos gains +50 AoE Increase per current Sadist stack
- Now increases movement speed by 25% of speed lost by enemy heroes
- Level 10 Talent +3s Heartstopper Aura Stack Duration replaced with +3s Sadist Stack Duration
- No longer grants regen per kill
Warlock
- New Innate ability. Passive, levels up with Chaotic Offering
- Whenever a unit dies under effect of any of Warlock's abilities, a Minor Imp is spawned in their place. Imps are uncontrollable and will run towards nearby enemies, favoring Heroes under the effect of Fatal Bonds. Upon reaching an enemy they explode, dealing damage in AoE. If there are no valid units nearby, they will attack buildings by hand, dealing minor damage
- Imp Health: 50/130/210/290/370; Explosion Damage: 25/75/125/175/225; Explosion Radius: 400; Attack Damage (against buildings): 10/14/18/22/26; Imp Duration: 15s. Imp explosions cannot spawn Minor Imps
- Aghanim's Shard improves values by 1 level
- Permanent Immolation's Damage per second is increased by Warlock's current Health and Mana Regeneration (Bonuses from consumable items, Bottle and Fountain don't count)
- Grants Black Grimoire Neutral item. Hero kills and assists infuse the Black Grimoire with charges. This item can be used in either neutral or regular item slots, but cannot be put in a backpack or dropped. Can be consumed to grant 250 experience per charge. For that press right-click on the item and select the "Consume Item" option. Black Grimoire starts with 1 charge and on cooldown of 420 seconds (This value is decreased to 210 seconds in Turbo)
- Strength gain decreased from 2.8 to 2.4
- Level 10 Talent Upheaval Radius decreased from +65 to +50
- Level 15 Talent Shadow Word Heal/Damage Per Second decreased from +18 to +15
- Level 20 Talent 450 AoE Shadow Word replaced with +40 Upheaval Damage
- Cast Point improved from 0.4s to 0.2s
- Backswing improved from 0.76s to 0.4s
- Now heals all friendly units and damages all enemy units within 300 radius around the target
- Heal/Damage per second rescaled from 15/25/35/45 to 16/24/32/40
- Heal/Damage now ticks every 0.5s instead of 1s
- Cast Range decreased from 900 to 800
- Radius increased from 500/550/600/650 to 575/600/625/650
- Mana Cost increased from 70/80/90/100 to 100
- Cooldown rescaled from 35s to 60/50/40/30s
- Cast Range decreased from 1000 to 900
- Golem's Damage decreased from 110/170/230 to 100/150/200
- Golem's Permanent Immolation Damage interval decreased from 1s to 0.5s (Total damage per second is unchanged)
- Aghanim's Scepter Golem's Damage decreased from 80/125/170 to 80/120/160
- Aghanim's Scepter Golems no longer have reduced Health or Bounty
Beastmaster
- Now is an Innate ability. Passive, can be leveled up with skill points
- Bonus Attack Speed rescaled from 10/22/34/46 to 5/10/25/40/55
- Now only affects Beastmaster and units under his control
- Bonus attack speed from Inner Beast is increased by 1/2/3/4/5 per unit controlled by Beastmaster that is currently under the effect of Inner Beast
- Can be activated to increase Beastmaster's attack speed by 8/16/24/32/40. While this effect is active, his attacks will apply Wild Axes debuff of the current level. Duration: 6s. Mana Cost: 35. Cooldown: 20s
- Base Agility increased from 18 to 22
- Level 10 Talent Wild Axes Damage Amp per stack decreased from +2.5% to +2%
- Level 10 Talent +30 Damage replaced with 5% Inner Beast Aura Magic Resist
- Level 20 Talent +30 Boar and Hawk Damage replaced with +30 Damage to Beastmaster and his units
- Level 25 Talent -5s Wild Axes Cooldown replaced with No Wild Axes Cooldown
Queen of Pain
- New Innate ability. Passive, can't be leveled up
- Whenever an enemy within 1200 range deals spell damage to Queen of Pain, she returns 10% of the damage dealt
- Gains bonus Spell Lifesteal that increases with proximity, starting with 12% at 800 range, up to 18% at 300 range
- Spell amplification increased by 15%. 22% of spell damage (including items) dealt to heroes is also inflicted upon Queen of Pain. Damage to illusions is not reflected. Damage reflected is before reduction. Damage reflected is non-lethal. Reflected damage can be negated by the Debuff Immunity
- Level 10 Talent +10 Shadow Strike Heal Per Tick replaced with +8 Strength
- Level 15 Talent +30 Attack Speed replaced with +40 Attack Speed against Shadow Striked units
- Level 15 Talent Shadow Strike Damage Interval increased from -0.7s to -1s
- No longer heals per tick
- Duration increased from 15s to 16s (Amount of ticks isn't changed, but adds 1 second of Slow Duration)
- Mana Cost decreased from 125/135/145/155 to 125/130/135/140
- Cooldown rescaled from 7s to 7.5/7/6.5/6s
Venomancer
- Now is an Innate ability. Passive, can be leveled up with skill points
- Movement Slow rescaled from 8/10/12/14% to 3/6/9/12/15%
- Damage per second rescaled from 8/16/24/32 to 2/6/14/22/30
- Duration rescaled from 6/9/12/15s to 3/6/9/12/15s
- Now upgraded by Aghanim's Scepter. Venomancer's Attacks deal 15% damage of his base damage per each of his debuffs on the target
- The plague spreads 2 times, but the initial damage for all spreads after the first one is reduced by 100%
- Can be cast on allies, attaching a ward onto them. While attached, wards are untargetable and die one at a time whenever the unit they are attached onto receives 100/150/200/250 damage. Wards attack the same target their attached unit is attacking (Dealing more damage may kill multiple wards at the same time)
- Latent Toxicity ability removed
- Poison Nova ability removed
- Level 15 Talent Poison Sting Slow decreased from +6% to +5%
- Level 20 Talent Noxious Plague Max HP Damage decreased from +1.5% to +1%
- Impact Damage decreased from 50/75/100/125 to 25/50/75/100
- Damage per tick decreased from 15/45/75/105 to 10/40/70/100
- Now upgraded with Aghanim's Shard
- If Venomous Gale is dispelled from an enemy, they take 300 damage and are stunned for 1.6s (Doesn't pierce Debuff Immunity)
- If an enemy already infected with the plague gets hit again, no impact damage is done and the debuff duration is refreshed
Faceless Void
- New Innate ability. Passive, levels up with Chronosphere
- Enemy attack projectiles are slowed when they fly near Faceless Void. Affects projectiles even if Faceless Void isn't the target. Projectile Slow: 25/30/35/40%, Radius: 500
- Faceless Void is guaranteed to backtrack any damage for 1s after casting Time Walk (Has no effect on Reverse Time Walk)
- Replaces Chronosphere with a new ability Time Zone
- Level 20 Talent is +80 Attack Speed in Time Zone
- Level 25 Talent is +140 Time Zone AoE
- Creates a blister in spacetime, altering the movement, attack, cast, projectile, and turn rate speed of all units inside. Allies have increased speed and enemies have decreased speed. Doesn't pierce Debuff Immunity (Enemies can't use movement spells and items to get out of the Time Zone)
- Attack Speed Manipulation: 50/100/150, Move Speed Manipulation: 50/60/70%, Cast Speed Manipulation: 40/50/60%, Turn Speed Manipulation: 30/40/50%, Projectile Speed Manipulation: 30/40/50%
- Radius: 800, Duration: 5/5.5/6s, Mana Cost: 150/225/300, Cooldown: 130/120/110s
- Agility gain increased from 3.0 to 3.3
- Mana Cost increased from 75/80/85/90 to 90
Wraith King
- Now is an Innate ability. Passive, levels up with Reincarnation
- Passively provides 20/30/40/50% Lifesteal. Lifesteal against creeps is reduced by 40%
- When slain, Wraith King is transformed into an untargetable wraith with free pathing and increased Attack Speed and Movement Speed. Only transforms before the actual deaths, not before Reincarnation. Can still Reincarnate while in wraith form if Reincarnation went off cooldown during it. Wraith Duration: 3/4/5/6s, Bonus Attack Speed: 75, Bonus Movespeed: 25%
- Aghanim's Scepter turns Vampiric Spirit in a 1200 range aura affecting allied heroes, increases Wraith Duration by 1s, and reduces Respawn Time by 10% for both Wraith King and allies that died as Wraiths
- Wraith King's abilities either summon skeletons to fight alongside their liege or help him in fight (Unchanged)
- New Wraith King's second basic ability when the facet is picked
- For every 2 kills made, gains a charge. Can be activated to summon 1 skeleton per charge to fight alongside Wraith King. Skeletons benefit from Vampiric Spirit's Lifesteal and can resurrect once. They deal 25% damage to buildings, but gain +25% damage against enemy heroes. Max Charges: 2/4/6/8. Skeleton Damage: 34/39/44/49. Skeleton Duration: 40s
- Number of Skeletons per hero spawned when reincarnating increased from 1/2/3 to 2/3/4
- Aghanim's Shard no longer increases summoned skeleton count
- Wraith King's attacks may curse his enemies and other abilities make this curse even stronger
- New Wraith King's second basic ability when the facet is picked
- Wraith King's attacks passively place a curse that after 3s will deal 20/40/60/80 pure damage and a physical damage equal to 70% of the cursing attack. Curse damage benefits from Vampiric Spirit's Lifesteal. Curse Cooldown for heroes: 18/16/14/12 seconds. Curse Cooldown for creeps: 6s. Illusions of Wraith King don't benefit from Spectral Blade
- Curse Cooldown is reset on all units in a 900 radius when resurrecting
- Level 10 Talent +25% Summon Skeleton Duration/-25% Cooldown replaced with +20% Wraithfire Blast Impact Damage/DPS
- Level 15 Talent +23 Skeletons Attack Damage replaced with +400 Health
- Level 20 Talent +5 Minimum Skeletons Spawned replaced with +70 Attack Speed
- Aghanim's Shard now also grants +150% Critical Damage when in Wraith form
- Wraith Aura from Aghanim's Scepter moved to Innate ability
Death Prophet
- Ability returns as an Innate. Passive, improves with Death Prophet's level
- Death Prophet's occult knowledge deepens with experience, gaining 0.5% movement speed per level, and reducing cooldown of abilities by 0.5% per level
- Applies movement slow to affected units by 10/15/20/25%
- Whenever a hero dies, Death Prophet traps their spirit as a charge for later use. This affects both allies and enemies within a 2000 range. Can be disabled by Break to prevent Death Prophet from gaining charges (Death Prophet can't capture her own spirit. Spirit charges aren't lost on death)
- Casting Exorcism consumes all Spirit Collector charges to replace 1 standard spirit per charge with spirits of fallen heroes that deal 75-80/88-93/101-106 damage. If any hero is killed during Exorcism, their spirit will instantly replace a standard spirit if possible, otherwise no charge is gained (If Death Prophet has more charges than max spirits of the current level of Exorcism, all extra charges are consumed without any effect. They are neither saved for later nor create additional spirits. Spirit Collector charges have no effect on spirits created by Aghanim's Scepter)
- Level 10 Talent +30 Damage replaced with +40 Attack Speed
- Level 15 Talent Health decreased from +300 to +250
- Level 20 Talent Spirit Siphon Damage/Heal decreased from +30 to +25
- Level 20 Talent +15% Silence Move Speed Slow replaced with +50 Crypt Swarm Damage
- No longer slows movement speed by default
- No longer grants passive movement speed
Phantom Assassin
- New Innate ability. Passive, improves with Phantom Assassin's level
- Phantom Assassin starts with 15% Evasion and gets +1.5% per level
- No longer dispelled on attack. While Blur is active, all mana costs are reduced by 30%. After Blur is dispelled, all abilities and items have no mana cost for 5s
- Level 25 Talent +7% Coup de Grace Proc Chance replaced with -1 Attacks to Trigger Coup de Grace
- Critical Damage increased from 200/325/450% to 300/425/550%
- No longer has random procs. Instead, triggers on the 6th attack on the same Hero or on the 4th attack on the same creep. Attack counter lasts for 6/8/10 seconds
- Base Damage increased by 2
- Base Attack Speed increased from 100 to 110
- Level 15 Talent Phantom Strike Cast Range decreased from +250 to +200
- Level 15 Talent +25% Blur Evasion replaced with +15% Immaterial Evasion
- Level 25 Talent Coup de Grace Proc chance increased from +7% to +10%
- No longer grants evasion
- No longer makes Phantom Assassin invisible (Still hides her on the minimap)
- No longer allows to attack without dispelling Blur by default (Still allows to cast Stifling Dagger without dispelling Blur)
- Now enemies can see ghostly silhouette of Phantom Assassin when she's within their vision, but she is still untargetable until Blur is dispelled
- Vanish Radius rescaled from 500 to 625/550/475/400
- Vanish Buffer rescaled from 0.5s to 0.4/0.6/0.8/1.0s
Pugna
- New Innate ability. Passive, can't be leveled up
- Pugna can use any spells and items while channeling, with the exception of ones that also require channeling (For example: Pugna can't use Life Drain during the Town Portal Scroll, but still can Blink during it. Blinking out of the cast range will interrupt channeling)
- Pugna restores health and mana to equal to 25% of the damage Nether Ward deals
- Whenever an enemy tower is destroyed, Pugna permanently gains +1.5% Spell Amplification
- Damage decreased from 100/180/260/340 to 95/170/245/320
- Can no longer be cast while channeling on its own
- Enemy Increased Magic Damage decreased from 30/40/50/60% to 20/30/40/50%
Templar Assassin
- Now is an Innate ability. Passive, can be leveled up with skill points
- Bonus Attack Range rescaled from 80/130/180/230 to 0/50/100/150/200
- Psi Blade Range rescaled from 600/650/700/750 to 550/600/650/700/750
- Spill Damage is no longer reduced for each unit it connects with
- Spill Damage decreased from 100% to 80/85/90/95/100%
- Spilled enemies have their movement slowed by 5/10/15/20/25% for 3s (Doesn't affect the original attack target)
- Grants a damage instance every time a shield instance gets consumed
- Base Health Regen increased from 0.25 to 1
- Base Attack Time improved from 1.7s to 1.6s
- Attack Range increased from 200 to 250
- Attack Projectile Speed increased from 900 to 1000
- Level 10 Talent +110 Psionic Trap Damage replaced with +5% Psionic Trap Slow (Affects both minimum and maximum slow)
- Level 15 Talent Psi Blades Attack and Spill Range decreased from +120 to +100
- Level 20 Talent Meld Dispels replaced with Refraction Dispels
- Level 25 Talent Refraction Instances decreased from +7 to +5
- No longer grants Damage block instances
- Now grants multiple instances of a 30/40/50/60 Health barrier. Whenever a barrier is fully consumed, the amount of shield instances will decrease by 1 and a new full barrier will appear as long as there are instances left. Any damage that would reduce a barrier to less than 0 health is fully absorbed
- Instances decreased from 3/4/5/6 to 2/3/4/5
- Aghanim's Scepter now increases total trap damage by 100
- Bonus Damage increased from 200 to 300
- Channel Time increased from 1.5s to 2s
Viper
- Now is an Innate ability. Passive, can be leveled up with skill points
- Attack Speed Slow rescaled from 8/16/24/32 to 3/6/14/22/30
- Damage per second rescaled from 8/16/24/32 to 3/6/14/22/30
- Bonus Magic Resistance rescaled from 10/15/20/25% to 5/10/15/20/25%
- Aghanim's Scepter no longer multiplies damage
- Aghanim's Scepter Attack Slow Multiplier increased from 2x to 4x
- After the debuff expires, all enemies around the target in a 300 radius take damage equal to 100% of the magic damage dealt by Poison Attack
- Damage per second and Magic Resistance are increased while Viper is in Nethertoxin's area of effect up to 100% after 4s
- Level 10 Talent Corrosive Skin Damage Per Second increased from +18 to +20
- Level 15 Talent +15% Corrosive Skin Magic Resistance replaced with +20 Corrosive Skin Attack Speed Slow
- Cast Range decreased from 600/640/680/720 to 600
- No longer Disarms
- Corrosive Skin Splatter Radius decreased from 1200 to 500
- Cast Range increased from 475 to 700
- Dive Speed increased from 500 to 700
Luna
- New Innate ability. Passive, can't be leveled up
- Luna has 20% bonus cast range at night
- While active, reduces all incoming damage by 10/15/20/25% (Ability can now be activated, more info is in Moon Glaives section)
- Luna gains +5/8/11/14 attack damage bonus every time an enemy hero is hit by Lucent Beam. This Includes Lucent Beams created by Eclipse, but those provide 50% less damage. Buff Duration: 15s (Buffs stack independently)
- Level 10 Talent Lucent Beam Ministun increased from +0.3s to +0.4s
- Level 15 Talent Eclipse Cooldown Reduction increased from 30s to 40s
- Level 15 Talent -2s Lucent Beam Cooldown replaced with +80 Lucent Beam Damage
- Level 20 Talent +100 Lucent Beam Damage replaced with -2s Lucent Beam Cooldown
- Level 25 Talent 0.25s Eclipse Ministun replaced with Lucent Beam Hits additional Target (within 500 radius)
- Bounces decreased from 3/4/5/6 to 2/3/4/5
- Now can be activated without Aghanim's Shard. Damage on Collision is 20% of Luna's attack. Glaives Count decreased from 4 to 3. Duration is unchanged: 7s. Mana Cost increased from 25 to 75. Cooldown increased from 25s to 30s
- Aghanim's Shard now increases rotating glaive count by 1 and damage on collision by 20%
- Night Vision increased from 250/500/750/1000 to 400/600/800/1000
Dragon Knight
- Now is an Innate ability. Passive, improves with Dragon Knight's level
- Provides Dragon Knight with +4.5 Health Regen and +2.5 Armor, which are further increased by 0.5 with every hero level
- Health Regen and Armor bonuses are multiplied by 1.5x while in Dragon form
- While in human form, attacks have 20/30/40/50% cleave with 450 range
- While in dragon form, cleave increases by another 20/30/40/50% and turns into splash damage to all enemies within 350 range from the attack target
- While in human form, attacks apply poison to the target. It deals 10/15/20/25 damage per second and reduces the target's armor by 1/2/3/4. Duration: 3s. Poison also affects buildings
- While in dragon form, poison damage and armor reduction are increased by 30/40/50/60%, and it's applied to all enemies within 350 range from the attack target (Enemies around the target don't take any attack damage when the debuff is applied)
- While in human form, attacks apply frost to the target. It reduces enemies' movement speed by 14/21/28/35%, attack speed by 14/21/28/35, and all health they restore by 14/21/28/35%. Duration: 3s. Frost doesn't affect buildings
- While in dragon form, all reductions from frost are increased by 30/40/50/60%, and it's is applied to all enemies within 350 range from the attack target (Enemies around the target don't take any attack damage when the debuff is applied)
- Added new ability Wyrm's Wrath. It replaces Dragon Blood, providing and upgrading Dragon Knight's attack modifiers set by Facet
- No longer applies dragon's attack effects
- New basic ability
- Provides and improves attack modifiers of the chosen Facet for both human and dragon forms. Illusions can't apply Wyrm's Wrath's attack modifiers. Now upgradeable with Aghanim's Scepter. Improves attack modifiers of the chosen Facet
- No longer changes Dragon type with each level. Now the dragon form depends on a chosen Hero Facet
- Now increases attack damage by 20/60/100
- Aghanim's Scepter Black Dragon form no longer increases Magic Resistance
Dazzle
- Ability returns as an Innate. Passive, can't be leveled up
- Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack. Stack Duration: 8s. Armor Change per stack: 1. Each stack has independent duration
- Whenever Dazzle overheals himself or an ally, it grants that hero a physical damage barrier equal to the amount overhealed for 10s. If the target already has a larger barrier from Nothl Boon, it will be refreshed instead of being added onto
- Every 4 times Dazzle attacks a target affected by Poison Touch, the target takes a burst of 25/50/75/100 additional damage, and prompts additional Poison Touch projectiles to fire at enemies within 450 AoE to the target. The amount of additional units affected is equal to the Poison Touch number of targets (Burst damage is affected by level 20 talent (+60 Poison Touch Damage))
- Bad Juju: No longer applies armor gain/loss on its own
- Level 25 Talent +0.5 Bad Juju Armor Reduction/Increase replaced with +1 Weave Armor Reduction/Increase
Clockwerk
- New Innate ability. Passive, can't be leveled up
- Outgoing damage is increased by 0.3% per point of armor
- If the hook hits an ally to pull into, cooldown is reduced by 75% and stun/damage radius is increased from 175 to 300
- Cogs are formed in a radius increased by 115. Cogs have a smaller trigger radius, but they can affect enemies inside, pushing them towards the center (Cog size remains the same. Using movement spells like Force Staff or Skewer while inside will always push enemy outside)
- No longer provide a magic damage barrier to allies
- Power Cogs are not destroyed by Clockwerk's attacks, and are pushed instead up to 1000 distance
- Now destroy trees inside the cogs when cast
Leshrac
- New Innate ability. Passive, can't be leveled up
- Area of Effect for Leshrac's spells increases by 0.5 for each point of Intelligence
- Leshrac's attacks restore mana equal to 10/14/18/22% of the damage dealt. Improves with Pulse Nova's level. Only restores mana when attacking units that have mana
- Has 40 explosions that are applied over 10 seconds and can damage buildings
- Has 40 explosions that are applied over 7 seconds, but can't damage buildings
- Base Agility decreased from 23 to 17
- Agility gain decreased from 2.8 to 2.5
- Base Armor increased by 1
- Level 10 Talent +40 Split Earth Radius replaced with +4 Armor
- Level 15 Talent Lightning Storm Damage decreased from +100 to +80
- Level 20 Talent Pulse Nova Damage decreased from +35 to +30
- Level 25 Talent Diabolic Edict Explosions decreased from +25 to +20
- Radius decreased from 150/180/210/240 to 135/160/185/210
- Radius decreased from 500 to 450
- Lightning Jump Radius decreased from 475 to 450
- Radius decreased from 525 to 500
Nature's Prophet
- New Innate ability. Passive, levels up with Nature's Call
- Nature's Prophet gains 2/3/4/5/6% bonus base damage for each tree within 300 distance of him. Also gains multiplied amount of this bonus per Nature's Call treant within 1200 range
- Heals 12/20/28/36 health per second for allied units and buildings near the trees. Healing for buildings is reduced by 50%
- Summons 1 Treant with 550/750/950/1150 health, a 50% increased damage (22.5/34.5/46.5/58.5) and a Reinforced property (Reinforced units deal 50% more damage to other Reinforced Units and Buildings and take less attack damage from other units. Reinforced units are: Towers, Barracks, Base Buildings and Statues, Siege Lane Creeps and Fountains)
- Treant Multiplier is increased from 1 to 3
- Base Damage decreased by 6
- Level 10 Talent Nature's Call Cooldown Reduction increased from 8s to 10s
- Level 15 Talent +4 Teleportation Stacks replaced with +100 Teleportation Barrier
- Level 15 Talent +5 Treants Summoned replaced with +45 Treant Movement Speed
- Level 20 Talent +100% Sprout Miss Chance replaced with +160 Sprout Damage
- Level 25 Talent 2.5x Treant HP/Damage replaced with 3x Treant HP/Damage/Spirit of the Forest Multiplier (Increases only the per-treant multiplier. Stacks with Ironwood Treant Facet, increasing it to 9)
- No longer deals damage over time
- Now immediately deals 60/120/180/240 damage to enemies in a 275 radius (Radius is unchanged, making some space outside of the circle still deal damage)
- Duration decreased from 3/4/5/6s to 2.5/3/3.5/4s
- Mana Cost decreased from 70/90/110/130 to 70/80/90/100
- Cooldown decreased from 15/13/11/9s to 14/12/10/8s
- No longer grants Damage/Armor stacks
- Now grants a 50/100/150/200 HP Barrier for 15s
- Cooldown decreased from 75/60/45/30s to 65/50/35/20s
Lifestealer
- Now is an Innate ability. Passive, levels up with Infest
- Now also allows hitting allied creeps at 75% health compared to default 50%
- Max Health Damage decreased from 1.6/2.2/2.8/3.4% to 1.25/1.75/2.25/2.75%
- Max Health Lifesteal increased from 1/1.3/1.6/1.9% to 1.25/1.75/2.25/2.75%
- Lifestealer permanently gains +2 Max Health per unit killed
- Replaces Rage with a new ability Unfettered
- Level 25 Talent is +1.5s Unfettered Fury Duration
- Lifestealer descends into a violent fury, gaining 50% Magic Resistance and 50% Status Resistance. Applies Strong Dispel and can be cast while disabled. Duration: 3/4/5/6s. Mana Cost: 80/100/120/140. Cooldown: 20/19/18/17s
- Base Damage decreased by 6
- Base Attack Speed decreased from 120 to 100
- Agility gain decreased from 2.6 to 1.9
- Level 10 Talent +12% Rage Movement Speed replaced with +3% Ghoul Frenzy Movement Speed
- Level 15 Talent +30 Damage replaced with +50 Ghoul Frenzy Attack Speed
- Level 15 Talent +350 Health replaced with +15% Open Wounds Slow
- Level 20 Talent +15% Ghoul Frenzy Slow replaced with +25% Open Wounds Lifesteal
- No longer grants movement speed on active
- Mana Cost rescaled from 75/100/125/150 to 80/100/120/140
- Is now a basic ability
- No longer grants bonus damage based on the enemy's Max Health
- No longer spreads
- Lifesteal decreased from 50% to 20/30/40/50%
- Cooldown increased from 15s to 30/25/20/15s
- Cast Range decreased from 600 to 300/400/500/600
- No longer applies 15/20/25/30% Movement Slow
- Now passively grants 2/4/6/8% Movement Speed Bonus to Lifestealer
- Bonus Attack Speed increased from 25/40/55/70 to 30/50/70/90
- Now upgradable by Aghanim's Shard
- Explosion applies a 50% duration Open Wounds to all damaged enemies
Dark Seer
- New Innate ability. Passive, can't be leveled up
- Dark Seer's Intelligence cannot be lower than either his Strength or Agility. If any of these attributes are higher, he gains Intelligence to match them
- Dark Seer gains 0.5 Attack Speed per each point of Intelligence
- Base Movement Speed decreased to 275. Dark Seer gains 8% of the movement speed of all heroes within 900 radius
- Level 10 Talent Ion Shell Radius increased from +50 to +65
- Aghanim's Shard Damage per second from Trail increased from 35 to 40
- Cast Point improved from 0.4s to 0.2s
Clinkz
- New Innate ability. Passive, can't be leveled up
- Clinkz' death and some of his abilities can summon immobile Skeleton Archers to attack enemies. Skeletons deal a percentage of Clinkz' attack damage and have his attack range, but deal reduced damage to buildings. Skeletons have a duration of 15/20/25/30s and die after multiple attacks from heroes (All other Skeleton stats and mechanics are not changed and moved here from Death Pact description)
- Enemies hit by attacks from Strafe get a debuff that causes them to miss 5% of their attacks. Debuff stacks when applied from different sources (i.e. Clinkz and each individual skeleton). Stacks expire 1 second after the Strafe duration has concluded. Miss applies to buildings as well
- Attack Range Bonus increased from 200 to 300
- Casting Death Pact makes Clinkz take the place of the consumed unit, while leaving a Skeleton Archer in his previous position. Also reduces Death Pact charge restore time by 10s (Clinkz won't switch places while disabled by root)
- Attack Speed Multiplier for Skeletons rescaled from 50/55/60/65% to 60%
- Mana Cost decreased from 75/80/85/90 to 60/70/80/90
- Cast Range decreased from 900 to 700
Omniknight
- Ability returns as an Innate. Passive, levels up with Guardian Angel
- Degenerates the movement capabilities of enemy units that stray too near. Movement Slow: 10/20/30/40%, Radius: 300
- For every 0.5s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20%. Effect resets if the enemy leaves the Aura
- Whenever Omniknight's abilities deal damage an enemy hero, Omniknight gains a heal over time for 5 seconds equal to 30% of the damage dealt
- Level 20 Talent Hammer of Purity Cooldown Reduction decreased from 6s to 5s
- Now upgraded with Aghanim's Shard. Grants 60% Magic Resistance to the target
- Aghanim's Shard upgrade removed
- No longer slows affected units
- Now is an Auto-cast ability with an on-hit effect. Cast Range bonuses don't affect it anymore. However, it's still considered as a casted spell (Blocked by Linken's Sphere, affected by Khanda and Phylactery, etc.)
Enchantress
- New Innate ability. Passive, can't be leveled up
- Whenever Enchantress is about to receive a Neutral Item token from Neutral creep, she gets 1 more, if available
- Whenever Enchantress takes more than 250 damage from enemy heroes, 1 wisp appears to heal her for 4s. Can't have more than 4 overprotective wisps at a time (The damage should be dealt within a 7 second window)
- Enchantress gains 50/100/150/200 additional attack range when attacking enchanted enemy heroes
- Cast Range increased from 500/550/600/650 to 550/650/750/850
- Level 15 Talent +5 Nature's Attendants Wisps replaced with +8 Nature's Attendants Heal
- Level 20 Talent +30% Enchanted Creep Health/Damage replaced with +150 Health / +25 Damage for Enchanted Creeps
- Level 25 Talent +20 Nature's Attendants Heal replaced with +12 Nature's Attendants Wisps
- No longer deals damage per second to heroes
- Enchantress receives 50% of the experience bounty of the enchanted creep
- Enchanting a Neutral Creep is now guaranteed to drop Neutral Token, if available
- Creep Bonus Health decreased from 200/300/400/500 to 150/250/350/450
Huskar
- New Innate ability. Passive, can't be leveled up
- Huskar doesn't have mana. Mana Cost of Items and Abilities are converted into Health costs, which are considered as Magical Damage and can be reduced with Magic Resistance
- Spills Huskar's blood in 500 units around the target, applying its movement and attack speed slow to all enemies
- Heals all Huskar's allied units within 400 units from the target for 100% of the damage dealt to the targeted hero (Huskar isn't healed by this)
- Level 25 Talent Burning Spears Deals Pure Damage replaced with +6s Burning Spear Duration
- No longer disarms enemies
- Now silences enemies for 1.5/2/2.5/3s
- 75/100/125/150 Mana Cost replaced with 75/100/125/150 Health Cost
- Cast Point increased from 0.2s to 0.5s
- Health Cost increased from 3% to 4%
- Max. Magic Resistance increased from 10/15/20/25% to 15/20/25/30%
- Magic Resistance during the leap increased from 50% to 60%
Night Stalker
- New Innate ability. Passive, can't be leveled up
- At night, Night Stalker's Health Regen is increased by 40%, but during the day it is decreased by 20%
- Enemy heroes affected by Void do not share vision with their teammates
- Deals 50 damage per second when affected enemies cannot be seen by their allies
- The day-night cycle of the game is reversed
- Nighttime duration increased by 15s
- Daytime duration decreased by 15s
- Level 10 Talent Void Damage increased from +50 to +80
- Level 15 Talent Hunter in the Night Status Resistance increased from +25% to +35%
- Level 20 Talent -5s Crippling Fear Cooldown replaced with +20 Crippling Fear DPS
- Aghanim's Scepter upgrade removed
- Now also reduces target's vision by 100/200/300/400 at any time of the day
- Now upgraded with Aghanim's Scepter. Decreases cooldown by 5 seconds and makes it a toggled ability. Costs the regular mana cost to activate, then 6/4% of Night Stalker's max mana per second for day/night. Still has a regular cooldown, but can be toggled off at any point
Broodmother
- New Innate ability. Passive, can't be leveled up
- Whenever Broodmother kills a unit, she and all units under her control in a 600 radius receive a fully stackable buff that heals them for 4% of the victim's health each second. Duration: 3s
- This healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40%
- Enemies within the web have their Health Regen reduced by 10/15/20/25%
- Applies bonuses to all Spiderlings under Broodmother's control in a 800 radius
- Silken Bola ability replaced with Incapacitating Bite
- Level 15 Talent Spiderlings Health decreased from +150 to +125
- Level 20 Talent 400 Aoe Silken Bola replaced with +10 Incapacitating Bite Attack Damage Bonus
- Level 25 Talent +35% Silken Bola Slow/Miss Chance replaced with +30% Incapacitating Bite Slow/Miss Chance
- Movespeed bonus no longer decrease with unit's current Health
- No longer provides Health Regen
- New basic ability
- On Attack, Broodmother applies a debuff that slows for 15/20/25/30%, gives a 30/40/50/60% miss chance and increases all attack damage received by 2/4/6/8 for 2 seconds
- Spiderlings now create similar Spiderlings instead of Spiderites
- Now also slows target by 25/35/45% for 4s
- Spiderling Health decreased from 320 to 300
Bounty Hunter
- New Innate ability. Passive, can't be leveled up
- When getting a kill or assist on an enemy with a kill streak, Bounty Hunter gains 10% extra gold
- The shuriken damages and slows all units it passes through (Aghanim's Scepter effect is not applied on passing through)
- Bounty Hunter steals 4/8/12/16 gold every time he targets a hero with a spell. Value depends on the current level of Track (Applying Track on the target that's already under Track's effect will not proc Cutpurse)
- Level 25 Talent 2 Shuriken Toss charges replaced with +275 Shuriken Toss Damage
- Damage increased from 100/150/200/250 to 100/170/240/310
- Mana Cost increased from 50/60/70/80 to 65/70/75/80
- No longer slows Attack Speed
- Mana Cost decreased from 55 to 50
- No longer grants bonus damage to Shuriken Toss
- No longer provides a critical strike on attacks
- Now increases all damage taken by the target by 8/14/20%
- Mana Cost decreased from 55 to 50
Weaver
- Now is an Innate ability. Passive, can be leveled up with skill points
- Bonus Damage rescaled from 25/40/55/70 to 5/25/40/55/70
- Cooldown rescaled from 8.5/6.5/4.5/2.5s to 10.5/8.5/6.5/4.5/2.5s
- Movement Speed increased from 550 to 600
- Enemies affected by Shukuchi are slowed by 100% for 0.3s
- Whenever The Swarm's Beetles attack heroes, Weaver gets 3/5/7/9 experience
- Agility gain increased from 3.1 to 3.3
- Level 10 Talent Shukuchi Damage increased from +55 to +60
- Level 25 Talent Shukuchi Cooldown Reduction increased from 2.5s to 3s
Jakiro
- New Innate ability. Passive, can't be leveled up
- Jakiro's attack launches two projectiles at the target with a 0.2s interval, but each deals 50% less damage. One of these attacks ignores melee heroes' default damage block. This penalty affects bonus damage as well
- Level 15 Talent is +50 Liquid Fire Attack Speed Slow
- Level 25 Talent -2.5s Ice Path Cooldown replaced with Obtains Liquid Frost
- Facet: Jakiro's third basic ability when the facet is picked
- Facet: Jakiro makes a flaming attack, which burns all enemies around the target, dealing damage over time and reducing their attack speed (Unchanged)
- Facet: Cooldown decreased from 16/12/8/4s to 13/10/7/4s
- Facet: Aghanim's Shard now adds 2.5% of target's max HP to each tick of damage. Doesn't affect buildings
- Level 15 Talent is +10 Liquid Frost Bonus Damage
- Level 25 Talent -2.5s Ice Path Cooldown replaced with Obtains Liquid Fire
- Facet: Jakiro's third basic ability when the facet is picked
- Facet: Ability reworked. Jakiro makes a freezing attack, which deals 20/30/40/50 bonus damage and applies a chilling effect for 4 seconds. Chilled enemy has their movement slowed by 15/20/25/30% and takes 10/15/20/25 bonus damage from Jakiro's attacks and other abilities. This effect does not apply to buildings. Cooldown: 16/12/8/4s
- Facet: Aghanim's Shard now adds damage over time, dealing 2.5% of target's max Health per second. Doesn't affect buildings
- Turn Rate improved from 0.6 to 0.8
- Level 15 Talent +325 Health replaced with -1.5s Ice Path Cooldown
- Level 20 Talent Macropyre Damage decreased from +25 to +20
- Cast Range increased from 750 to 850
- Cast Range decreased from 1200 to 1100
- Formation Delay decreased from 0.5s to 0.2s
- Width decreased from 520 to 500
- Mana Cost increased from 230/340/450 to 300/400/500
- Cooldown increased from 80/70/60s to 90/80/70s
Batrider
- New Innate ability. Passive, can't be leveled up
- Batrider's attacks apply a debuff that deals 15% of the attack damage every 1s for 2s. Damage over time pierces damage block
- After using an ability or item on an enemy hero that applies a forced movement effect, gain +10% Movement Speed and +8% Spell Amplification for 7s. Does not stack
- Makes it apply to buildings, dealing 25% damage
- Damage per stack increased from 4/8/12/16 to 5/10/15/20
- Damage to creeps decreased from 50% to 20%
- Creep penalty now also applies to Application damage
- Projectile speed increased from 1400 to 1700
- Damage per second decreased from 30/60/90/120 to 25/50/75/100
- Total Damage increased from 100/200/300 to 200/350/500
Chen
- New Innate ability. Active, levels up with Holy Persuasion and improves with Chen's level
- Chen summons a convert to fight for him. The convert gains bonuses from Holy Persuasion, with the exception of Health, which is set to 200 + 80 x Chen's Level. Only one convert can be summoned at a time, and it dies if Chen dies. Mana Cost: 50, Cooldown: 30s. Cooldown starts once the convert dies and automatically refreshes on Chen's respawn (Summoned convert counts towards Holy Persuasion's Max Units limit)
- Which creature is summoned is dependent on the chosen Facet
- Chen's convert is a Centaur creep. Summoned unit depends on the level of Holy Persuasion: Centaur Courser (levels 0-2) or Centaur Conqueror (levels 3 and 4)
- Chen's convert is a Wolf creep. Summoned unit depends on the level of Holy Persuasion: Giant Wolf (levels 0-2) or Alpha Wolf (levels 3 and 4)
- Chen's convert is a Hellbear creep. Summoned unit depends on the level of Holy Persuasion: Hellbear (levels 0-2) or Hellbear Smasher (levels 3 and 4)
- Chen's convert is a Troll creep. Summoned unit depends on the level of Holy Persuasion: Hill Troll (levels 0-3) or Dark Troll Summoner (level 4)
- Chen's convert is a Satyr creep. Summoned unit depends on the level of Holy Persuasion: Satyr Mindstealer (levels 0-3) or Satyr Tormenter (level 4)
- No longer has a minimum health threshold
- Now dominated creep's health is set to 400 + 50 x Chen's Level
- Bonus Damage decreased from 4/10/16/22 to 2/7/11/15
- Move Speed Bonus decreased from 10/20/30/40 to 5/10/20/30
- Gold bounty for dominating a creep decreased from 100% to 25/50/75/100%
- Aghanim's Scepter's Martyrdom ability now has a global cast range
- Armor Bonus rescaled from 9/12/15/18 to 5/10/15/20
- Active Heal Amplification now also affects Health Regen (Still doesn't affect lifesteal)
- Healing and Regen Amplification decreased from 20% to 5/10/15/20%
- Now upgradable by Aghanim's Scepter. Makes Health Regen Aura global and affects all allied units
- Heal over time duration increased from 8s to 10s
Spectre
- New Innate ability. Passive, can't be leveled up
- Spectre and her illusions permanently have phased movement
- Deals 40% of damage if the target has only non-hero allies within range
- Ability's damage is applied to Spectral Dagger
- Casts Spectral Dagger of the current level on the Haunt's target and decreases Reality cooldown to 1s. Also makes illusions persist even after their target dies (Illusions don't switch to new targets)
- No longer applies Desolate damage by default
- Damage rescaled from 21/34/47/60 to 20/35/50/65
- Aghanim's Shard changed from increasing Reflected Damage by 100% to increasing Absorbed and Reflected by 50%
- No longer casts Spectral Dagger by default
Ancient Apparition
- New Innate ability. Passive, can't be leveled up
- Ancient Apparition's abilities now apply frost stacks that deal 10 damage per second and 1.5% movement slow for each stack on the enemy
- Death Rime: Each stack also reduces target's Strength by 0.5/0.75/1/1.25. Improves with Ice Blast level
- Deals Death Rime damage to all enemies within 400 radius from target
- Level 10 Talent +40 Cold Feet Damage Per Second replaced with +2 Cold Feet Death Rime Stacks
- Level 25 Talent 450 AoE Cold Feet replaced with +50% Death Rime Slow/Damage
- No longer deals damage on its own. Now applies 2/4/6/8 Death Rime stacks. Stacks are dispelled when leaving the break area
- Break distance increased from 715 to 725/750/775/800
- Stun Duration increased from 1.6/2.0/2.4/2.8s to 1.9/2.2/2.5/2.8s
- No longer deals damage or slows movement speed on its own. Now applies 1/2/3/4 Death Rime stacks to targets in its area of effect. Stacks are dispelled when leaving the AoE
- Applies 2 Death Rime stack that lasts for 4 seconds (Brief 100% Movement Slow on hit is still in effect)
- Bonus Damage decreased from 40/80/120/160 to 30/60/90/120
- Mana Cost increased from 30/40/50/60 to 45/50/55/60
- No longer deals damage over time on its own. Now applies 2 Death Rime stack for the duration of the debuff
Doom
- New Innate ability. Passive, can't be leveled up
- Doom deals 10% bonus attack damage to enemies whose level is lower than his
- Replaces 70s cooldown with 2 charges with 90s restore time. Stolen creep abilities are upgraded by one level
- Items sell back for 90% of their price, but buyback costs 15% more
- Base Damage decreased by 2
- Base Health Regen increased from 0.25 to 1.25
- Strength gain increased from 3.7 to 3.8
- Level 10 Talent Scorched Earth Damage decreased from +12 to +10
- Level 15 Talent Scorched Earth Movement Speed decreased from +7% to +5%
- Level 20 Talent Infernal Blade Max HP as Damage increased from +2% to +2.5%
- No longer grants 1/3/5/7 armor for the duration
- Cooldown increased from 35s to 41/39/37/35s
Ursa
- New Innate ability. Passive, can't be leveled up
- Ursa gains 1.5% of his current Health as damage
- 5% of Damage absorbed during Enrage is converted to damage. Buff lingers for 5 seconds after Enrage expires (Also works with the effect of Aghanim's Shard for the same duration)
- Duration of all debuffs applied by Ursa is increased by 20%
- Strength gain decreased from 2.6 to 2.4
- Mana Cost increased from 30/40/50/60 to 45/50/55/60
Spirit Breaker
- New Innate ability. Passive, can't be leveled up
- Provides the hero in your team with the least Experience points with a buff, that increases their Experience gain by 50% until they reach the level to match the second least. Can apply to Spirit Breaker as well
- Makes Charge Bonus Speed fade out over a short duration after the charge ends, based on how long the charge lasts. Max Linger Duration: 3s. Min Linger Duration: 0.5s. Charge Time for Max Linger Duration: 5s
- Enemy receives a debuff that increases the distance of forced movement applied to them by Spirit Breaker and his allies by 100% for 6s
- Base Attack Range increased from 150 to 170
- Level 25 Talent +200 Charge of Darkness Bonus Speed replaced with -4s Charge of Darkness Cooldown
- Now pierces Debuff Immunity by default
- Aghanim's Shard now grants +100 Movement Speed Bonus
- No longer deals bonus damage to creeps
- Bonus Damage rescaled from 175/250/325 to 150/250/350
- Is now granted by Aghanim's Scepter
- No longer stops working after blocking 1 spell
Gyrocopter
- New Innate ability. Passive, can't be leveled up
- Gyrocopter can disassemble most items at all times and sells any Recipe he has for a full cost (Cannot disassemble Divine Rapier or Hand of Midas)
- Decreases strike interval to 0.8s. If an enemy hero gets hit, another Call Down missile is called that tracks the target, has a 200 impact radius centered around them, and deals 50% of the damage. Each hero may have only 1 tracking missile per cast
- Every successful hit increases Gyrocopter's movement speed by 1/2/3/4. Buff Duration: 4s. Each hit refreshes the duration (Doesn't affect Aghanim's Shard upgrade of Homing Missile)
- Level 10 Talent +30 Movement Speed during Rocket Barrage replaced with +25% Homing Missile Damage
- Level 25 Talent -30s Call Down Cooldown no longer grants global cast range
- No longer grants Slow Resistance
Alchemist
- Remains as an Innate ability. Passive, can't be leveled up
- Alchemist starts with 250 bonus gold
- Decreases Berserk Potion cooldown by 50% and Unstable Concoction by 30% for the duration of Chemical Rage
- Base Attack Speed increased from 100 to 110
- No longer reduces Status Resistance by 3/4/5/6% per stack
- Now reduces Base Attack Damage by 3/4/5/6% per stack
- Stats are no longer multiplied during Chemical Rage
- Bonus Health Regen increased from 50/80/110 to 60/90/120
Invoker
- New Innate ability. Passive, can't be leveled up
- When Invoker denies a lane creep, he gets 15% of the experience
- Leveling up orbs provides Invoker with passive bonuses. Active orbs grant no additional effects
- Level 25 Talent is 2x Quas/Wex/Exort Passive Effects
- Passively adds a debuff to Invoker's attacks that deals 3/6/9/12/15/18/21 damage per second for 2 seconds (Damage over time does not apply to buildings or allies)
- Passively grants 5/10/15/20/25/30/35 attack speed
- Passively grants 3/6/9/12/15/18/21 bonus attack damage
- Active orbs grant Invoker special bonuses. Leveling up orbs provides no additional effects
- Level 25 Talent is 2x Quas/Wex/Exort Active Effects
- Active Quas orbs imbue Invoker's attacks with flat lifesteal, restoring 2/4/6/8/10/12/14 health per orb
- Active Wex orbs grant +0.6/1.2/1.8/2.4/3/3.6/4.2% movement speed per orb
- Active Exort orbs make Invoker's attacks apply a 4s debuff that increases Spell Damage the enemy takes by 2/3/4/5/6/7/8% per orb
- No longer grants cooldown reduction
- Cooldown decreased from 20s to 18s
- Cooldown decreased from 35s to 32s
- Cooldown decreased from 30s to 27s
- Cooldown decreased from 30s to 27s
- Cooldown decreased from 17s to 15s
- Cooldown decreased from 55s to 50s
- Cooldown decreased from 25s to 23s
- Cooldown decreased from 30s to 27s
- Cooldown decreased from 25s to 23s
- Cooldown decreased from 40s to 36s
Silencer
- New Innate ability. Passive, can't be leveled up
- Silencer permanently steals Intelligence from enemy heroes he kills or that die nearby. Intelligence Stolen: 2, Steal Radius: 925
- Aghanim's Shard increases Intelligence Stolen to 4
- Silencer cannot be silenced (Technically, he can. You can still cast Bloodthorn on him, but that won't stop him from using abilities. Hex, however, will not allow using abilities)
- Duration is decreased, but the first time it ends on an enemy for any reason it is applied on them again. First Silence Duration: 3/3.5/4s. Second Silence Duration: 1.5/1.75/2s (Total silence duration unchanged)
- Level 15 Talent +0.8x Last Word Int Multiplier replaced with +20/5% Last Word Damage/Slow
- Level 25 Talent Last Word Mutes replaced with 2 Arcane Curse charges
- Ability Reworked
- Curses the target area, causing enemy heroes to take 16/24/32/40 damage per second (First instance applies immediately) and slowing their movement speed by 10/15/20/25%
- If a target casts a spell, they are silenced for 2 seconds. The duration is paused as long as the target is silenced for any reason, but the damage and slow are still in effect
- Area Radius: 350. Duration: 6s. Mana Cost: 130/135/140/145. Cooldown: 22/20/18/16s
- Ability Reworked
- Activate to throw an enchanted glaive that will steal 1/2/3/4 Intelligence from the target for 20/25/30/35s and deal 20/40/60/80% of Silencer's Intelligence as additional damage. Landing 4 Glaives on the same target will silence them for 2.5s. Mana Cost: 20 per attack
- Aghanim's Shard increases temporary Intelligence Steal by 1 and Steal Duration by 50s
- Attack counter resets after 3/4/5/6 seconds without reapplying. Stacks cannot be applied to an enemy who's currently suffering from Glaives of Wisdom's Silence
- Ability Reworked
- Passive aura. Enemies within 1200 range of Silencer are slowed by 6/9/12/15% and take 20/30/40/50 damage per second for each Silence debuff they currently suffer from
- Now upgraded with Aghanim's Scepter
- Causes Global Silence to apply Arcane Curse to enemy heroes
Outworld Devourer
- New Innate ability. Passive, can't be leveled up
- Outworld Destroyer gains 2 extra mana per point of Intelligence
- When Essence Flux restores mana, it also increases Outworld Destroyer's maximum mana by 4% for 7 seconds
- Applies a Mana Allergy debuff, which heals Outworld Destroyer every time enemies spend mana. Mana as Heal: 100%, Debuff Duration: 5s
- Applies a Mana Allergy debuff, which heals Outworld Destroyer every time enemies spend mana. Mana as Heal: 100%, Debuff Duration: 7s
- Base Movement Speed decreased from 320 to 315
- Base Armor decreased by 0.5
- Level 10 Talent +20 Attack Speed replaced with +250 Mana
- Level 15 Talent +30 Movement Speed replaced with +1.5% of Current Mana as Movement Speed
- Level 20 Talent Sanity's Eclipse Mana Difference Multiplier increased from +0.15 to +0.2
- Mana Pool to Damage decreased from 12/13/14/15% to 10/11/12/13%
- Aghanim's Shard now allows Astral Imprisonment to deal damage in a 300 AoE
- No longer applies Mana Allergy debuff without Facet 2 chosen
- Mana Cost decreased from 200/325/450 to 200/300/400
- Cooldown decreased from 160/145/130s to 150/135/120s
Lycan
- New Innate ability. Passive, improves with Lycan's level
- Lycan deals 2% extra damage to neutral creeps per hero level
- Movement and critical strike bonuses are also applied to all units under Lycan's control. Enemy heroes killed by Lycan or his units extends Shapeshift duration by 5s
- Level 10 Talent +10 Wolves Damage replaced with +8 Summon Wolves Damage Per Wolf
- Level 15 Talent +350 Wolves Health replaced with +250 Summon Wolves Health Per Wolf
- Replaces wolves with spirit wolves. They are invulnerable, uncontrollable, and cannot attack. Each wolf buffs Lycan, providing +50/100/150/200 Health and +8/14/20/26 Attack Damage
- Decreases duration from 50s to 25s and mana cost from 110/115/120/125/130 to 60/65/70/75/80. Does not affect wolves from Aghanim's Shard
- Level 10 Talent Howl Armor Reduction increased from +2 to +3
- Level 15 Talent Summon Wolves Health increased from +300 to +350
- No longer fears non-hero controlled units
- No longer applies its movement speed and critical strike bonuses to units under Lycan's control by default
- Lifesteal increased from 30% to 40%
- Lifesteal now has a 40% penalty against creeps
- Cooldown decreased from 125/110/95s to 110/100/90s
Brewmaster
- Now is an Innate ability. Passive, can be leveled up with skill points
- Earth Brawler Armor rescaled from 1/3/5/7 to 1/3/5/7/9
- Earth Brawler Magic Resistance rescaled from 5/10/15/20% to 4/8/12/16/20%
- Storm Brawler Evasion rescaled from 15/20/25/30% to 10/15/20/25/30%
- Storm Brawler Movement Speed rescaled from 5/7/9/11% to 4/6/8/10/12%
- Fire Brawler Crit Multiplier rescaled from 120/140/160/180% to 120/135/150/165/180%
- Fire Brawler Attack Speed rescaled from 10/15/20/25 to 10/15/20/25/30
- Void Brawler Status Resistance rescaled from 5/10/15/20% to 4/8/12/16/20%
- Void Brawler Slow rescaled from 10/15/20/25% to 5/10/15/20/25%
- When casting Cinder Brew, Brewmaster rolls the whole barrel in the targeted direction, dealing damage and drenching enemies with Cinder Brew along the way within 350 radius from the barrel. Enemies hit by the 75 range wide barrel take 50/75/100/125 physical damage. The barrel always rolls for a distance of 950 and then explodes, drenching all enemies within 400 radius. Barrel Speed: 900
- When brewed up, Brewmaster moves with a varying amount of movement speed, altering between 20% slower and 50% faster
- Primal Companion: Brewlings no longer have any movement, cooldown or casting penalties
- Damage decreased from 90/160/230/300 to 75/150/225/300
- Movement Speed Slow rescaled from 25/35/45/55% to 15/30/45/60%
- Attack Speed Slow rescaled from 25/35/45/55 to 15/30/45/60
- Can now be ignited only from magical and pure damage. Physical damage spells will not ignite the target
- Earth Brewling's Demolish Damage decreased from 90/170/250 to 80/140/200
- Storm Brewling's Cyclone Hero Duration decreased from 5s to 3/4/5s
- Storm Brewling's Wind Walk Cooldown increased from 5s to 20/14/8s
- Storm Brewling's Wind Walk Bonus Speed decreased from 50% to 20/30/40%
Shadow Demon
- New Innate ability. Passive, can't be leveled up
- Shadow Demon's attacks apply a stacking debuff that amplifies damage taken by the target by 2% per stack. Debuff duration is 8 seconds which is refreshed with every stack
- When applied to an enemy, they lose 15% of their current health, regaining half of it after the effect is lifted. If the target is an ally, their current and max health are increased by 15% instead
- If an enemy hero is killed by Shadow Demon or dies within 1500 range from him, an illusion of that hero is created. Illusion deals 20/25/30/35/40% damage, depending on the current level of Disruption The illusion disappears when the hero it was created from respawns or when Shadow Demon dies. No illusions are created if killed by Shadow Demon after his death (20% is used when Disruption is not learned)
- Level 10 Talent Strength decreased from +12 to +10
- Level 20 Talent Demonic Purge/Cleanse Damage/Heal decreased from +200 to +150
- Bonus Base Damage decreased from 40/50/60/70 to 30/40/50/60
Lone Druid
- Now is an Innate ability. Active, can be leveled up with skill points
- Bear Base Health rescaled from 1100/1400/1700/2000 to 800/1100/1400/1700/2000
- Bear Base Health Regen rescaled from 5/6/7/8 to 4/5/6/7/8
- Bear Base Attack Time rescaled from 1.75/1.65/1.55/1.45s to 1.85/1.75/1.65/1.55/1.45s
- Bear Base Armor rescaled from 0/2/4/6 to 0/0/2/4/6
- Bear Base Movespeed rescaled from 300/330/360/390 to 300/300/330/360/390
- Cooldown rescaled from 150/140/130/120s to 160/150/140/130/120s
- Spirit Bear now has a minimap icon
- Shared Armor is increased by 25%, Lone Druid's attacks heal Spirit Bear as well the other way around
- Transforms Lone Druid, providing him with bonus armor, increased health and improved versions of Entangling Claws and Demolish (Unchanged)
- Spirit Bear's attacks heal Lone Druid, but not the other way around
- Transforms the Spirit Bear, increasing it's armor by 8/10/12, reducing its BAT by 0.1s and granting a 50% Cooldown Reduction on Entangling Claws
- Level 20 Talent +1000 Spirit Bear and True Form HP replaced with +30 Entangling Claws Damage
- Level 25 Talent 0s Entangling Claws Cooldown replaced with +45 Spirit Link Attack Speed
- Level 25 Talent -0.1 Spirit Bear Base Attack Time replaced with +150 Savage Roar Radius
Chaos Knight
- New Innate ability. Passive, can't be leveled up
- Whenever illusions of Chaos Knight are created, there is a 50% chance that an additional 1 illusion will spawn
- All illusions created by or of Chaos Knight are Strong Illusions. This includes Phantasm, illusions of allies created with Aghanim's Scepter, items, Illusion Rune, and illusions of Chaos Knight by other players both allied and enemy (i.e. by Shadow Demon). Additionally, Chaos Knight's Illusions within 1200 radius have 20% damage reduction (Strong Illusions are not instantly killed by spells)
- Adds an equal chance to apply either Break, or Disarm, or nothing on the targeted enemy. This debuff lasts for 50% of the armor reduction duration
- Level 15 Talent -100% Phantasm Illusion Incoming Damage replaced with +12 Strength
- Max Damage increased from 150/210/270/330 to 150/230/310/390
- Aghanim's Shard no longer increases cast range by 150
- Aghanim's Shard illusions deal 30% less damage
- Cast Point improved from 0.3s to 0.25s
- Illusions from this ability are no longer Strong Illusions by default
Meepo
- New Innate ability. Passive, can't be leveled up
- Meepo receives an additional choice when activating neutral item tokens
- Increases maximum level from 3 to 4 and changes level requirement from 4/11/18 to 3/10/17/24 (Bonus Magic Resistance is 10/15/20/20%, so it's effectively unchanged)
- Meepo can equip any item in the neutral item slot with the exception of boots and items that are dropped on death. Meepo's clones gain full bonuses from the item with the exception of three primary attributes. When Meepo or a clone uses an item in the neutral slot, all other Meepos have this item go on cooldown reduced by 50% (Meepo clones are treated as illusions for the purposes of the on-hit effect applications, so certain attack modifiers either don't proc or have their effect weakened. Echo Sabre and Harpoon will not provide passive attack speed. Consumables and Hand of Midas is not allowed to be put in the Neutral Slot at all)
- Level 25 Talent Pack Rat replaced with +350 Health
- Cast Range rescaled from 500/750/1000/1250 to 750/900/1050/1200
- Projectile Speed increased from 1000 to 1200
Treant Protector
- Remains as an Innate ability. Passive, can't be leveled up
- Treant gains +5 base attack damage per hero level
- Can be ground targeted, planting a tree and damaging and healing all enemies in the effect radius for the duration of the ability. Damage and healing is halved for creeps when the ability is ground targeted. If the tree is cut down, it re-grows again with the next pulse
Ogre Magi
- Remains as an Innate ability. Passive, can't be leveled up
- No longer increases Multicast Chance by default
- Each point of Strength increases Ogre Magi's chance to multicast by 0.05%
- Ogre starts the game with 0 Ability Points, but gains 3 Ability Points at Level 2, and regular ability points for the remainder of the game
- Level requirement for all abilities and talents is decreased by 1 (1/2/4/6 for basic abilities, 5/11/17 for Multicast, and 9/14/19/24/26/27/28/29 for Talents)
- Level 20 Talent Bloodlust Attack Speed increased from +25 to +30
- Multicasts now prioritize Ogre Magi himself, followed by heroes, then buildings, then creeps. Still skips units that already have the buff
Undying
- New Innate ability. Passive, can't be leveled up
- When Undying dies he will automatically respawn in the fountain. Begins the game on cooldown. Cooldown: 480s
- While Flesh Golem is Active Undying's attacks will spawn a zombie chasing the attack target for 15s (does not work on Roshan)
- When Soul Rip is cast on an allied hero, they gain 10% of Undying's current Strength for 10s
- Zombie vision range decreased from 1400 to 900
- Mana Cost increased from 120/140/160/180 to 125/150/175/200
- Aghanim's Shard time restraint to leave or re-enter decreased from 3s to 2s
- Slow Duration decreased from 4s to 3s
Rubick
- New Innate ability. Passive, can't be leveled up
- Spell Amplification also increases Rubick's base attack damage by 100% of its value and Magic Resistance by 50% of its value
- Decreases the mana cost of stolen spells by 15/30/45/60%
- Every time Rubick casts a spell, he gains +25 AoE Spell Radius Amplification for 20s. Multiple instances of this buff stack independently
- Mana Cost decreased from 120/130/140/150 to 110/120/130/140
- Stolen Spells will now use the facet of the hero it was stolen from
Disruptor
- New Innate ability. Passive, can't be leveled up
- Whenever Disruptor takes more than 250 damage from enemies within 400 range, all nearby units are pushed to a 400 unit distance from Disruptor. Cooldown: 4s. Damage counter resets within 7s
- Strikes all enemies within Kinetic Field
- Replaces Kinetic Field with a new ability Kinetic Fence
- Level 10 Talent is -3s Kinetic Fence Charge Restore Time
- Level 20 Talent is +2s Kinetic Fence Duration
- Spell is vector targeted. Creates a single flat wall with a width of 1200. The wall is created after a 0.75s formation delay and has a duration of 2.6/3.2/3.8/4.4s. Has 2 charges with 20/18/16/14s base charge restore time
- Level 25 Talent Static Storm Radius decreased from +200 to +150
- No longer has any Kinetic Field interactions by default
- Aghanim's Shard bonus range decreased from 800 to 400
- Aghanim's Shard bonus strikes decreased from 2 to 1
- Aghanim's Shard Duration on the ground decreased from 7s to 5s
- Max Damage rescaled from 125/175/225/275 to 100/160/220/280
- Cooldown increased from 20/17/14/11s to 20/18/16/14s
Nyx Assassin
- New Innate ability. Passive, can't be leveled up
- Nyx Assassin can sense invisible heroes in a 400 radius
- Nyx Assassin's Abilities and Items burn 15/20/25/30% of the current mana of affected enemies. Triggers only on spells that deal 100 damage or more before reductions. Effect scales with the level of Vendetta
- Grants unobstructed pathing and max movement speed for the first 10s of Vendetta
- Base Damage increased by 3
- Agility gain increased from 2.1 to 2.3
- Level 10 Talent Vendetta Damage decreased from +75 to +50
- Level 15 Talent +0.75x Mind Flare Int Multiplier replaced with -3s Mind Flare Cooldown
- Level 20 Talent Impale Damage decreased from +130 to +120
- Level 20 Talent Spiked Carapace Stun Duration increased from +0.45s to +0.5s
- Level 25 Talent Vendetta Unobstructed Pathing replaced with Vendetta applies Break for 5s
- Level 25 Talent Mind Flare AoE Radius increased from 300 to 600
- No longer deals damage equal to 3.5/4/4.5/5x target's Intelligence
- Now deals damage equal to 20/25/30/35% of the target's Max Mana
- Can now target any unit with mana. This instantly kills non-Ancient creeps
- Mana Cost increased from 100 to 100/105/110/115
- Cooldown increased from 13/10/7/4s to 13/11/9/7s
- No longer burns mana on it's own
- Aghanim's Shard no longer increases Vendetta's Movement Speed
- No longer increases Impale Cast Range by 525
- No longer reduces Impale Cooldown by 7s
- No longer increases Mind Flare Cast Range by 400
- Now provides Nyx Assassin with +500 Cast Range and +25% Cooldown Reduction
- Spiked Carapace AoE increased from 300 to 400
Naga Siren
- New Innate ability. Passive, can't be leveled up
- Naga Siren gets +6% Evasion for each Naga Siren within 900 Radius
- Level 10 Talent is +30% Rip Tide Damage
- Naga Siren's third basic ability when the facet is picked
- Passive ability. Every 6 attacks from Naga and her illusions, the Naga Siren and her images will hit all nearby units with a damaging wave of water that lowers armor for 4 seconds
- Damage: 25/35/45/55; Armor Reduction: 2/4/6/8
- Level 10 Talent is +30% Deluge Damage
- New Naga Siren's third basic ability when the facet is picked
- Active ability. Naga Siren and all of her images hit nearby units with a damaging wave of water that reduces enemy status resistance for 5s. Mana Cost: 70/80/90/100. Cooldown: 10s
- Damage: 80/130/180/230; Status Resistance Reduction: 11/14/17/20%
- Level 10 Talent +25 Rip Tide Damage replaced with +30% Rip Tide Damage
- Level 15 Talent +15 Strength replaced with -50% Mirror Image Illusion Damage Taken
- Level 25 Talent +25% Evasion replaced with Ensnare applies Break
- Aghanim's Scepter now allows Ensnare to affect Debuff Immune units
- No longer granted by Aghanim's Scepter. Now it is acquired on leveling Ensnare for the first time
- Now requires Aghanim's Scepter to affect Debuff Immune units (Can affect sleeping and invulnerable units even without Aghanim's Scepter, similarly to Ensnare)
- Maximum range increased from 1400 to 1600
- Targets that are being Reeled In have phased and unobstructed movement
- Channel Duration changed from 5s to the length of the remaining Ensnare Debuff
- Now heals allies for 2/4/6% of Max Health per second even without Aghanim's Shard
- Aghanim's Shard now increases Max Health Regen by 4%
- Aghanim's Shard no longer grants 1s extra duration
- Aghanim's Shard now also restores 4% of allied max mana per second
- Mana Cost increased from 150/175/200 to 150/250/350
- Cooldown increased from 180/130/80 to 180/140/100
Keeper of the Light
- New Innate ability. Passive, can't be leveled up
- Allies within 900 range of Keeper of the Light have 15% more max mana
- Granted by Spirit Form when the facet is picked
- Magic Resist reduction rescaled from 35% to 20/30/40%
- Aghanim's Shard replaces cooldown with 2 charges
- Cast backswing improved from 1.07s to 0.5s
- Granted by Spirit Form when the facet is picked
- Cooldown increased from 15s to 21/18/15s
- Teleportation Delay increased from 4s to 6/5/4s
- Recall now increases the target's movement speed by 12/16/20% for 4s. If the teleportation was successful, both Keeper of the Light and the target will receive this buff once again. Movespeed buff isn't removed if the teleportation was interrupted by taking player-based damage
- Can now be alt-cast to teleport Keeper of the Light to the selected target. In this case Keeper of the Light will get the initial movement speed boost. Teleportation is interrupted if Keeper of the Light takes player-based damage
- Aghanim's Shard replaces cooldown with 2 charges
- Level 15 Talent 2 Solar Bind Charges replaced with -5s Blinding Light Cooldown
- Level 20 Talent +1.5s Solar Bind Stun when target is fully slowed replaced with +200 Chakra Magic Mana
- Aghanim's Shard now increases Spirit Form Illuminate heal by 30%
- Mana Cost decreased from 250 to 150
Io
- New Innate ability. Passive, can't be leveled up
- Io's team takes 1s less to channel Watchers. When Watcher is under their control, its vision radius is increased by 300
- Grants 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification (Unchanged)
- Grants 3/6/9/12 Armor and 10/15/20/25% Magic Resistance
- Level 10 Talent Attack Damage to Tethered Units decreased from +15 to +12
- Level 15 Talent Tether Movement Speed decreased from +6% to +5%
- Level 15 Talent Spirits Hero Damage increased from +55 to +60
- Level 20 Talent Relocate Cooldown Reduction increased from 25s to 30s
- Level 25 Talent Attack Tethered Ally's Target now applies a 25% damage penalty on Io's attacks
- Damage per second increased from 10/20/30/40 to 15/25/35/45
- Enemy Move/Attack Slow decreased from 15/25/35/45% to 10/20/30/40%
- Creep Collision Damage increased from 10/15/20/25 to 12/18/24/30
Visage
- Now is an Innate ability. Passive, can be leveled up with skill points
- Damage Reduction per Layer rescaled from 8/12/16/20% to 4/8/12/16/20%
- Layer Recharge Time rescaled from 6/5/4/3s to 7/6/5/4/3s
- Affects all enemies within 300 units from target. Gains only 25% of its bonuses from each secondary target
- Familiars always follow Visage and cannot receive direct attack or movement commands. They will attack the target Visage tried to attack last, and will return if that target is out of Visage's attack range, or Visage issues the stop or hold position commands. Can still be ordered to cast Stone Form from the hero or individually. Familiars will search for a nearby valid target within 300 range if the target they were previously attacking dies and no additional orders are issued. If Familiars got way too far away (3500 range), they will teleport to Visage within 4 seconds
- Movement Speed increased by 40
- Can be put on Auto-Cast to make Familiar immediately return to Visage. They can't attack while Auto-Cast is on
- Has a cast range of 1200
- Base Armor increased by 1
- Familiars now upgrade if they were already summoned when leveling up the ability
- Now can be alt-cast to recall Familiars, teleporting them to Visage after 4s preparation. Familiars can't act during this preparation and it won't start if they're currently in a Stone Form (This behavior is unavailable with Faithful Followers Facet)
- Familiars' version is now point-targeted. Will instruct the Familiar to cast Stone Form in the selected location. Can be either self-cast or alt-cast to use it at the current location
- Visage's version is now point-targeted. Will instruct the Familiar closest to the cast location to travel there and cast Stone Form. Can be either self-cast or alt-cast to instruct the Familiar closest to Visage to cast Stone Form at its current location
Slark
- New Innate ability. Passive, levels up with Shadow Dance
- When not visible to the enemy team, Slark gains bonus +4/24/36/48% Movement Speed and +8/60/90/120 Health Regen
- Applies 1/2/3/4 Essence Shift stacks to enemy heroes caught by Pounce
- Barracuda: When revealed by enemies, Barracuda effect lingers for 0.5/1/1.5/2s when Slark is not within 1200 units of any allied heroes
- Base Health Regen decreased from 1.75 to 0.25
- Level 15 Talent +50 Shadow Dance Regen replaced with +50 Barracuda Regen
- No longer applies Essence Shift stacks by default
- Aghanim's Scepter range decreased from 1000 to 900
- Passive Movement Speed and Regen bonuses moved to Innate ability
- Mana Cost decreased from 120 to 100
- Cooldown decreased from 75/60/45s to 60/50/40s
- No longer stacks with Shadow Dance
Medusa
- Remains as an Innate ability. Passive, can be leveled up with skill points
- No longer provides bonus mana on leveling up
- Whenever a Mystic Snake returns to Medusa, her next 3 attacks deal additional 1 physical damage per 6 mana restored by the snake. The buff lasts up to a maximum of 5 seconds (Bonus damage is dealt to additional Split Shot targets only if the level 25 attack modifiers talent is learned)
- Can be activated, draining 4% of max mana per second, but increasing attack speed by 3% of Medusa's Attack Speed per second. Mana drain can last up to 15s but attack speed will stop increasing after 10s. Conversion can be stopped by deactivating Mana Shield, but it can't be done for the first 3 seconds of conversion. Attack speed buff will disappear after 15s since the conversion has started. Cooldown is 35s and starts once the conversion is stopped
- Intelligence gain increased from 3.4 to 3.6
- Level 10 Talent +15% Mystic Snake Turn and Movement Slow replaced with +40 Mystic Snake Damage
- Level 25 Talent +1.7 Mana Shield Damage per Mana increased to 1.9
- Damage increased from 85/130/175/220 to 90/150/210/270
- Damage Increase per jump decreased from 35% to 25%
- Speed Increase per jump increased from 15% to 25%
- Turn slow now is a part of the movement slow. It has no special value and is decreased from 50% to 30%
Troll Warlord
- Now is an Innate ability. Togglable, can be leveled up with skill points
- Bonus Movespeed rescaled from 15/25/35/45 to 5/15/25/35/45
- Bonus Armor decreased from 4/5/6/7 to 1/2/3/4/5
- Ensnare Chance increased from 14/16/18/20% to 20%
- Ensnare Duration rescaled from 0.8/1.2/1.6/2s to 0.4/0.8/1.2/1.6/2s
- Each stack grants 1 Armor when Troll Warlord is in melee form
- Grants 30% of its attack speed bonus to all allied heroes globally
- Level 15 Talent Whirling Axes Damage increased from +90 to +100
- Level 20 Talent Berserker's Rage Armor decreased from +10 to +8
- Level 20 Talent +20% Battle Trance Movement Speed replaced with +50% Battle Trance Slow Resistance
- Aghanim's Scepter Dispel now always pierces Debuff Immunity (Regular effect still requires level 25 talent)
- Aghanim's Scepter Dispel now always pierces Debuff Immunity (Regular effect still requires level 25 talent)
- Aghanim's Shard Base Proc chance decreased from 20% to 18%
Centaur Warrunner
- New Innate ability. Passive, can't be leveled up
- Centaur Warrunner permanently gain +40 max health every 120s
- Damage is increased by 25% of the damage Centaur Warrunner took in the last 6s from enemy heroes, up to a maximum of 100% bonus Double Edge damage. Damage counter resets on Double Edge cast
- Centaur Warrunner gains 40% of his Strength as bonus movement speed. Does not stack with movement speed bonuses from boots. Max movement speed cap increased from 550 to 600
- Base Health Regen decreased from 5 to 4
- Base Movement Speed decreased from 310 to 305
- Cooldown increased from 90s to 100/95/90s
- Now grants invulnerability to the mounted target
- No longer ends when blinking/teleporting
Magnus
- New Innate ability. Passive, can't be leveled up
- Magnus suffers 50% less forced movement from enemy's abilities/items
- Deals bonus damage when pushing enemies through trees and cliffs. Each tree deals 10/15/20/25 damage, and cliffs deal 40/60/80/100 damage
- Pushes enemies in a 600 AoE around Magnus away from him to a maximum distance of 700, stunning and damaging them. Enemies are pushed over 0.2s
- Slow Duration rescaled from 0.9s to 0.7/0.8/0.9/1.0s
- Projectile Speed increased from 900 to 1200
- Aghanim's Shard Projectile Speed Bonus increased from 300 to 400
- Duration rescaled from 35s to 30/33/36/39s
- No longer slows enemy attack speed by 10/20/30/40
- No longer deals 6/9/12/15% of the distance as damage
- Damage increased from 75/150/225 to 100/200/300
- Damage increased from 275 to 300
- Mana Cost decreased from 125 to 100
Timbersaw
- New Innate ability. Passive, levels up with Chakram
- Timbersaw restores 3/4/5/6 mana every time he destroys a tree
- When Timbersaw collides with the target tree, it shatters, sending 10 splinters in all directions, up to 700 distance. If a splinter hits an enemy, they take 20/40/60/80 damage and are slowed by 30/40/50/60% for 0.75s
- Grants Twisted Chakram ability when leveling up Chakram
- Launches a smaller uncontrollable Chakram which flies in an infinity sign in the selected direction. It deals 110/155/200 pure damage to any enemies on its way, slowing their movement by 5% for each 5% of their missing health (Infinity sign consists of 4 arc moves, each can damage enemy once and cannot take longer than 0.5s)
- Slow Duration: 2s. Chakram width: 125. Cast Range: 600. Flight Range: 1200. Mana Cost: 100. Cooldown: 20/16/12s
- Now is a Strength Hero
- Base Damage increased from 4-8 to 23-27
- Agility gain increased from 1.3 to 1.6
- Damage on level 1 not changed: 50-54
- Damage gain per level decreased from +5.25 to +3.5
- Level 20 Talent Chakram Slow increased from +4% to +5%
- Level 25 Talent +1125 Timber Chain Cast Range replaced with +75% Timber Chain Range/Projectile Speed
- Level 25 Talent Second Chakram replaced with +75 Whirling Death Tree Bonus Damage
- Mana Cost increased from 80/85/90/95 to 100
Bristleback
- Now is an Innate ability. Passive, can be leveled up with skill points
- Damage per stack rescaled from 15/20/25 to 5/15/20/25
- Movement per stack rescaled from 2/3/4% to 0/2/3/4%
- Stack Duration increased from 8/10/12s to 12/16/18/20s
- Max Stacks rescaled from 8/10/12 to 4/8/10/12
- Increases Attack Speed by 5/10/15/20 per stack
- Damage per stack decreased from 5/15/20/25 to 5 at all levels
- Stack Limit increased from 4 to 6
- Armor Reduction per stack increased from 1.5/2/2.5/3 to 2.5/3/3.5/4
- Instead of Quill Spray, shoots Viscous Nasal Goo in a 900 radius whenever the damage threshold is met
- Base Damage decreased by 8
- Aghanim's Shard no longer increases Stack Limit
- Quill Stack Damage rescaled from 28/30/32/34 to 30
- Aghanim's Scepter Spray interval increased from 0.35s to 0.4s
Tusk
- New Innate ability. Passive, levels up with ability of selected Facet
- Passively slows the attack speed of all enemies in 350 radius by 10/20/30/40/50
- Level 10 Talent is +25 Tag Team Damage
- Tusk's third basic ability when the facet is picked (Unchanged)
- Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Duration: 5s. Damage: 20/45/70/95. Cooldown: 24/21/18/15s
- Level 10 Talent is +25 Drinking Buddies Bonus Damage
- New Tusk's third basic ability when the facet is picked
- Tusk reaches out to tag a targeted allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain increased movement speed and bonus attack damage for 5s. Cast Range: 900. Bonus Movespeed: 25%. Bonus Damage: 20/45/70/95. Cooldown: 24/21/18/15s
- Now is affected by Spell Blocks (i.e. Linken's Sphere, Counterspell, etc.) (Tusk will make a regular attack with no benefits of Walrus Punch!)
- Bonus Damage increased from 50 to 50/75/100
- Critical Damage decreased from 200/275/350% to 200/250/300%
- No longer slows target's movement speed by 40% after they land
Skywrath Mage
- New Innate ability. Passive, levels up with Mystic Flare
- Passively provides Skywrath Mage with 20/30/40/50% Spell Lifesteal (Has 80% penalty against creeps, similarly to other sources of Spell Lifesteal)
- Grants a second Innate ability: Shield of the Scion
- Whenever Skywrath Mage damages an enemy hero with any of his abilities, each instance of magical damage grants him a stack of magical damage barrier. Each stack protects from 10 magical damage + 1 per Skywrath Mage's level. Each stack has its own duration. Barrier Stack Duration: 15s
- Grants a second Innate ability: Staff of the Scion
- Whenever Skywrath Mage damages an enemy hero with any of his abilities, each instance of magical damage reduces all of his ability cooldowns by 0.1s
- Base Mana Regen increased from 0 to 0.25
- Level 10 Talent +8 Intelligence replaced with +0.5x Arcane Bolt Int Multiplier
- Level 10 Talent +200 Health replaced with +1.5 Mana Regen
- Level 15 Talent +25% Arcane Bolt Lifesteal replaced with +15% Ruin and Restoration Lifesteal
- No longer applies a Spell Lifesteal debuff
- Upgrade moved from Aghanim's Scepter to Aghanim's Shard and decreased from +2 to +1
- Now instantly kills illusions
Abaddon
- New Innate ability. Passive, can't be leveled up
- Abaddon has a 10% faster respawn time
- Every time a unit dies within 900 range of Abaddon, all of his cooldowns are reduced by 0.2s. Dying heroes reduce cooldowns by 4s
- Damage Barrier is increased by 50%, but no longer does a burst of damage on expiration. Whenever damage is dealt to the barrier, enemies within 675 range take damage equal to 80% of the absorption amount. Increases duration and cooldown by 2s at all levels
- Base Damage decreased by 6
- Level 10 Talent Curse of Avernus Movement Slow decreased from +15% to +10%
- Level 15 Talent Curse of Avernus DPS decreased from +80 to +50
- Level 25 Talent -1 Curse of Avernus Attacks Required replaced with +80 Curse of Avernus Bonus Attack Speed
- No longer silences the target or has an attack counter
- Now the full effect is applied on the first attack. Each hit resets the duration
- Bonus Attack Speed decreased from 60/80/100/120 to 15/30/45/60
- Movement Slow rescaled from 15/30/45/60% to 10/15/20/25%
- Damage per Second decreased from 20/30/40/50 to 10/20/30/40
- Duration decreased from 4s to 2s
- Aghanim's Shard no longer improves slow
Elder Titan
- Now is an Innate ability. Active, can be leveled up with skill points
- Bonus Speed per hero rescaled from 5/6/7/8% to 4/5/6/7/8%
- Bonus Damage per creep rescaled from 3/7/11/15 to 3/3/7/11/15
- Bonus Damage per hero rescaled from 17/38/59/80 to 10/17/38/59/80
- Bonus Armor per hero rescaled from 1.5/3/4.5/6 to 1/1.5/3/4.5/6
- Mana Cost rescaled from 80/90/100/110 to 70/80/90/100/110
- Cooldown rescaled from 23/21/19/17s to 25/23/21/19/17s
- Every second an enemy hero stays under the effect of the aura, they lose an additional 1 armor and 1% magic resistance. Stacks up to 20 times (When the aura is split between the Elder Titan and Astral Spirit, they will affect only corresponding attributes)
- Elder Titan's attack speed is decreased by 75, but he receives 20% of his movement speed as bonus attack speed
Legion Commander
- Now is an Innate ability. Passive, can be leveled up with skill points
- Lifesteal rescaled from 55/65/75/85% to 40/60/70/80/90%
- Cooldown rescaled from 1.9/1.5/1.1/0.7s to 2.3/1.9/1.5/1.1/0.7s
- Grants Legion Commander an all damage barrier equal to 100% of the damage dealt to enemy heroes. Barrier Duration: 8s
- When a Duel is won, any unit that damaged the loser during the duel will permanently gain 4/8/12 bonus damage
- Level 10 Talent Press The Attack Movement Speed increased from +8% to +10%
- Level 15 Talent Press The Attack HP Regen increased from +30 to +40
- Level 20 Talent AoE Press The Attack increased from 250 to 300
- Level 25 Talent Moment of Courage Lifesteal increased from +50% to +75%
- Base Damage increased from 35/65/95/125 to 40/70/100/130
- Damage per hero increased from 35/65/95/125 to 40/70/100/130
- No longer deals 25% bonus damage to illusions
- Buff Duration increased from 5s to 6s
- Cooldown increased from 15s to 18s
- Aghanim's Scepter no longer provides Duel damage reduction. Now it provides Legion Commander with Debuff Immunity for the duration of the Duel
- Duration with Aghanim's Scepter increased from 5.5/6.5/7.5s to 6.25/6.75/7.5s
Techies
- Remains as an Innate ability. Active, can't be leveled up
- Techies gains 1 attack range for each point of attack speed
- Damage and Self-Damage is increased by 15% of Techies' Max Health
- Techies can use and benefit from backpack items as if they were in their inventory
- Base Attack Range decreased from 700 to 550
Ember Spirit
- Now is an Innate ability. Active, can be leveled up with skill points
- Flame Guard passively deals 10/15/20/25/30 damage in a 150 radius. Activating it increases damage radius to 500 and increases damage per second (Ability is disabled on illusions of Ember Spirit)
- Magical damage barrier rescaled from 60/135/210/285 to 30/60/135/210/285
- Duration rescaled from 11/14/17/20s to 10/12/14/16/18s
- Active Damage per second rescaled from 25/35/45/55 to 15/25/35/45/55
- When connecting with 2 or more enemies, the enemy closest to Ember Spirit will be attacked a second time with damage reduced by 40% at the end of the Sleight of Fist
- When Searing Chains are cast, they are also cast around each Fire Remnant. A target will not be hit by chains from multiple sources at once
- Unit Count increased from 3 to 4
- Level 15 Talent +50 Flame Guard DPS replaced with +100% Flame Guard DPS (Affects both passive and active damage)
- Level 20 Talent +1 Searing Chains Target replaced with +60 Searing Chains Damage
- Cooldown decreased from 15/12/9/6s to 12/10/8/6s
Earth Spirit
- Remains as an Innate ability. Active, improves with Earth Spirit's level
- Stone Remnants have a duration of 60s
- Has 7 charges, with an additional +1 max charge gained every 5 hero levels. Charge Restore Time: 18s. Mana Cost: 0
- Each magnetized Stone Remnant gives Earth Spirit 40/80/120 bonus attack damage. Does not stack
- Stone Remnants have a duration of 20s
- Does not use charges, instead has a cooldown of 4s. Mana Cost: 15
- No longer destroys Stone Remnants
- Level 20 Talent Geomagnetic Grip Cooldown Reduction increased from 2s to 3s
- Remnant Damage increased from 50/100/150/200 to 50/125/200/275
- Cast Range rescaled from 1100 to 1000/1100/1200/1300
- Remnant Refresh/Explosion Radius increased from 400 to 600
Underlord
- Now is an Innate ability. Passive, can be leveled up with skill points
- Damage Reduction rescaled from 6/14/22/30% to 0/6/14/22/30%
- Bonus Damage per creep rescaled from 3/5/7/9 to 1/3/5/7/9
- Bonus Damage per hero rescaled from 30/35/40/45 to 25/30/35/40/45
- Duration rescaled from 35/45/55/65s to 25/35/45/55/65s
- When Underlord has bonus damage from Atrophy Aura, his attacks start cleaving, dealing 35% damage. The cleave distance is equal to 100 + 5 per each point of bonus damage
- Whenever Underlord teleports with Fiend's Gate, he will bring forth uncontrollable Warriors and Archers to fight for him. The first underlings are summoned together for the closest visible enemy unit within 1200 range from the Gate Underlord teleported to, then they are summoned one by one in 2s intervals. All summons die once the Gates close. Summons level depends on the level of Fiend's Gate. (When the pair of underlings appear, they target the enemy they were summoned for. When that unit dies, summons will not disappear and attack the closest enemy on the map. Underlings can't be summoned for buildings in the area, however they might attack them once all other units are killed.)
- Warrior has 400/600/800 health and 20/35/50 attack damage. Burns 10/20/30 mana on every hit, and deals 300/400/500 magical damage to whoever kills it. Gold and Experience Bounty: 20/30/40
- Archer has 400/600/800 health and 30/45/60 attack damage. Has a passive aura that increases movement speed by 5/7/9%. Gold and Experience Bounty: 20/30/40
- Level 10 Talent +5 Armor replaced with +10% Fiend's Gate Movement Bonus/Damage Reduction
- Level 20 Talent +15% Atrophy Aura Attack Damage Reduction replaced with +10% Atrophy Aura Damage Reduction/Gain
- Level 25 Talent +50% Atrophy Allied Hero Bonus replaced with Fiend's Gates deal 100 DPS in a 700 radius
- Root Duration increased from 1.2/1.4/1.6/1.8s to 1.5/1.6/1.7/1.8s
- Mana Cost increased from 80/100/120/140 to 110/120/130/140
- Cooldown increased from 21/19/17/15s to 30/25/20/15s
- Cast Point decreased from 0.2s to 0.0s
- Minimum Distance decreased from 2000 to 1500
- Aghanim's Scepter now also reduces Cooldown by 20 seconds
Terrorblade
- New Innate ability. Passive, can't be leveled up
- Illusions under Terrorblade's control that are within range receive a damage bonus. Illusions outside of the range receive a damage penalty. Range: 1200, Bonus Damage: 25%, Damage Penalty: 50%
- Removes Minimum Health threshold for enemies
- Illusions always spawns with full health, but the ability also costs 20% of the current Health
- Attack Range rescaled from 490/510/530/550 to 450/490/530/570
- Cooldown rescaled from 150s to 155/150/145/140s
- Now also provides 20 HP regeneration per second
- Now also deals 200 magical damage to enemies
Phoenix
- New Innate ability. Passive, can't be leveled up
- Debuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 5 seconds. Applying new stack refreshes the duration
- Burns all enemies in 450 radius around Phoenix, dealing 6% of its missing health per second
- Does more damage/heal to targets near the end of the beam. Beam intensity starts increasing at half the beam length, up to 150% of base damage/heal at 1200 range. Increasing Sun Ray length to beyond 1200 range will result in more damage and healing
- Level 15 Talent +500 Health replaced with +20 Health Regen
- Level 20 Talent Supernova Stun Duration increased from +0.4s to +0.5s
- Level 25 Talent Supernova Hit Count decreased from +3 to +2
- Damage per second increased from 15/35/55/75 to 20/40/60/80
- Cooldown rescaled from 36/34/32/30s to 40/35/30/25s
- No longer blinds enemies on its own
Oracle
- New Innate ability. Passive, can't be leveled up
- Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom). (It appears as a modifier that can be ALT-clicked to notify team about the current rune, it's type and where the next one will appear. This buff is only visible to Oracle and his teammates)
- Spell amplification increased by 0.5% per hero level
- Heal amplification increased by 1% per hero level
- Level 10 Talent False Promise Armor decreased from +10 to +8
- Level 25 Talent Instant Fortune's End replaced with Fortune's End constantly Dispels
- Duration increased from 9s to 10s
- Tick Rate decreased from 1s to 0.1s
Winter Wyvern
- New Innate ability. Passive, can't be leveled up
- When an allied hero picks up a Wisdom Rune, the 3 heroes that would not benefit from will gain 20% of the experience instead
- Whenever Winter Wyvern restores health or heals an ally, 15% of all healing done restores mana as well
- Winter Wyvern gains 0.4/0.5/0.66/1 bonus damage for each 10 attack range over 400. Scales with Winter's Curse Levels
- Base Damage increased by 3
- Night vision increased from 800 to 1200
- Level 25 Talent +1.25s Winter's Curse Duration replaced with +55 Winter's Curse Attack Speed
- No longer increases night vision
- Attack Range Bonus decreased from 350/400/450/500 to 300/325/350/375
- Burn Damage interval decreased from 1s to 0.5s (Total damage per second is unchanged)
- Can now target allies but not Winter Wyvern herself
- Cast Range decreased from 1200 to 1150
- Movement Slow rescaled from 30% to 28/32/36/40%
- Projectile speed no longer has variable projectile speed based on distance to the target and is always 1200
- Mana Cost decreased from 200/225/250 to 150/200/250
- Now has a Base Duration of 2 seconds
- Duration now increases with each taunted enemy at the moment of the cast: by 2s for every taunted enemy hero and by 0.5s for every taunted creep
- Now has a max duration of 4/5.5/7s
- No longer ends prematurely if no enemies are around the target
Arc Warden
- New Innate ability. Passive, can't be leveled up
- Upon activating any rune, gain the Regeneration Rune buff for 4s. Duration is reduced by 34% for activating Bounty or Water Runes (Activating Wisdom Rune provides a full 4s buff. Activating Regeneration Rune creates a stackable second effect)
- Arc Warden and Tempest Double have their respective ability effects
- Arc Warden and Tempest Double have their ability effects swapped
- Ability effects no longer depend on the side Arc Warden plays for
- Level 25 Talent +10s Tempest Double Duration replaced with Magnetic Field affects Buildings and Creeps
- Is now a No Target ability, creating the field centered around its caster
- No longer affects buildings and creeps by default
- Now always pushes all enemies away from the bubble when created, even without Aghanim's Shard
- Aghanim's Shard no longer provides Magic Resistance
- Aghanim's Shard now increases radius by 75 and changes speed of attack projectiles that are inside the bubble: enemy ones are slowed by 75% and allied ones are sped up by 75%
- Duration increased from 18/22/26s to 60s
- Distance Penalty now increases incoming damage by 75% instead of reducing outgoing damage by 50%
- Cooldown increased from 70/60/50s to 100/90/80s
- Now restarts the ability cooldown if the Tempest Double is killed by enemies
Monkey King
- Remains as an Innate ability. Active, can't be leveled up
- Soldiers disperse after 3s if Monkey King gets outside of the formation or dies. Returning inside the circle during this time frame will cancel the dispersion (This does not increase Wukong's Command max duration)
- Has no cooldown while Monkey King is at full health
- Level 20 Talent -7s Boundless Strike Cooldown replaced with +55% Boundless Strike Critical Damage
- Critical Damage decreased from 135/165/195/225% to 120/140/160/180%
- Now deals 20/40/60/80 bonus physical damage
- Cooldown decreased from 28/26/24/22s to 24/21/18/15s
- Max Movement Slow increased from 20/40/60/80% to 35/50/65/80%
- Max Damage increased from 140/210/280/350 to 140/220/300/380
- Bonus Armor increased from 14/19/24 to 15/20/25
Dark Willow
- New Innate ability. Passive, can't be leveled up
- Whenever a hero ability makes Dark Willow untargetable or hidden she gains +100% Health Regen and +100% Mana Regen while in that state
- While in Shadow Realm, Dark Willow emits a 600 radius aura that increases damage that she deals to enemies affected by it by up to 25%. Damage scales based on how long she remains under the effects of Shadow Realm
- Creates 4 additional brambles on the outer ring that last 50% less. Enemies rooted by any bramble take 10% more spell damage
- Level 15 Talent Cursed Crown AoE decreased from +160 to +150
- Level 25 Talent +100 Attack Speed replaced with 500 Terrorize Impact Damage
- Backswing improved from 0.8s to 0.4s
- Cooldown decreased from 18/16/14/12s to 17/15/13/11s
- Radius increased from 400 to 400/450/500
Pangolier
- New Innate ability. Passive, can't be leveled up
- Whenever an enemy within 1200 units attacks Pangolier, they have their chance to proc random on-attack effects reduced by 40%
- Pangolier can double jump, activating Shield Crash again while in mid-air, increasing the damage dealt and resulting barrier by up to 30%, based on the total amount of time spent in the air
- Increases Roll speed by 115 and improves turn rate
- Duration decreased from 10s to 8s
- Intelligence gain increased from 1.9 to 2.2
- Agility gain increased from 2.5 to 2.8
- Base Health Regen increased from 0.75 to 1.25
- Level 10 Talent Lucky Shot Armor Reduction increased from +3 to +4
- Level 15 Talent Shield Crash Barrier per Hero increased from +80 to +100
- Level 15 Talent Rolling Thunder Duration decreased from +3s to +2s
- Level 20 Talent +125 Shield Crash Radius replaced with +125 Shield Crash Radius and Damage
- Level 20 Talent +15 Swashbuckle Damage replaced with +15% Attack Damage as Swashbuckle Damage
- Slash Range decreased from 1000 to 700
- Cast Point increased from 0s to 0.15s
- Cast Range decreased from 400/550/700/850 to 400/500/600/700
- Cooldown increased from 20/16/12/8s to 21/18/15/12s
- Armor Reduction increased from 2/4/6/8 to 3/5/7/9
- Debuff Duration increased from 2.5/3/3.5/4s to 3.5/4/4.5/5s
- Damage type changed from Magical to Physical
- Damage rescaled from flat 180/260/340 to 50/100/150 + 100% Total Attack Damage
Grimstroke
- New Innate ability. Passive, can't be leveled up
- Adds an effect to Grimstroke's attacks that causes enemy heroes to leave a trail of ink behind them for 4s, gaining a vision over them but not over their surroundings (Similar to Bounty Hunter's Track vision)
- Adds the new Ink Explosion sub-ability, allowing Grimstroke to manually trigger Ink Swell
- Buff Duration is 4s
- Makes ability Vector Targeted to curve ink path's trajectory
- Increases bonus damage per target from 20/30/40/50 to 20/35/50/65
- Level 20 Talent +1000 Stroke of Fate Cast Range replaced with +75% Stroke of Fate Damage
- Level 25 Talent +75% Stroke of Fate Damage replaced with +70% Stroke of Fate Speed and Travel Range
- Now applies Ink Trail effect on hit
- The phantom is no longer disjointable while returning to Grimstroke
- Buff duration decreased from 5s to 3s
- No longer can be manually triggered by default
Hoodwink
- New Innate ability. Passive, levels up with Sharpshooter
- Hoodwink passively has a 15/20/25/30% chance to redirect attacks into a tree within 275 units, destroying it
- While Scurry is active, Hoodwink gains +50/100/150/200 Attack and Cast Range
- If there are no available targets to bounce, Acorn Shot will look for a tree within its search radius instead. Bouncing off of a tree sets the remaining number of bounces to 1
- Level 10 Talent +40% Scurry Evasion When Active replaced with +1s Scurry Duration
- Level 25 Talent +135 Bushwhack Radius replaced with Sharpshooter Pierces Debuff Immunity
- No longer provides evasion near trees
- No longer increases attack and cast range by default
Void Spirit
- New Innate ability. Passive, can't be leveled up
- Void Spirit gains 33% more secondary bonuses from Primary Attributes (Health Regen from Strength, Armor from Agility, Mana Regen and Magic Resistance from Intelligence)
- Barrier absorbs all damage types
- Void Spirit gains a physical damage shield equal to 40% of magic damage dealt to enemy heroes, Buff duration 20s
- No longer creates a physical damage barrier of its own
- Mana Cost decreased from 130 to 120
Snapfire
- New Innate ability. Passive, can't be leveled up
- Snapfire's attacks deal 25% more damage, but they have a 25% chance of making a glancing shot that will deal 50% less damage
- Whenever Snapfire's attack misses or glances, 2 ricochet attacks that can't miss and deal 75% of the damage will bounce towards nearby enemies
- Shoots in a more narrow cone with range increased to 1400. Also reverses the point-blank rules, applying them to enemies that are further than 650 units away
- Base Damage increased by 4
- Base Attack Range decreased from 500 to 400
- Base Attack Time increased from 1.6s to 1.8s
- Level 10 Talent Firesnap Cookie Restores 175 Health replaced with +20 Mortimer Kisses Debuff DPS
- Aghanim's Shard no longer increases jump distance and air time
- Aghanim's Shard now heals target by 200 Health
- Now also deals 25% of Snapfire's base attack damage
- Base Damage per shot decreased from 35/55/75/105 to 15/30/45/60
- Bonus Attack Range increased from 75/150/225/300 to 160/240/320/400
Mars
- New Innate ability. Passive, can't be leveled up
- Mars and his allied heroes within 2000 radius gain increased Health Regen when they are outnumbered by the enemy in the same area. Each extra enemy hero provides 25% bonus Health Regen (Example: Mars and 1 ally VS 4 enemies = 50% bonus health regen. Mars alone VS 5 enemies = 100% bonus health regen. Mars and 2 allies VS 3 enemies or less = No bonus)
- If Mars is in the Arena when an enemy dies inside of it, he heals 20% of his max health and max mana, and gets a 20% attack damage buff for 15s
- Arena walls obscure vision, and enemies that are inside don't have the shared vision with their allies (Doesn't affect Debuff Immune enemies)
- Level 15 Talent God's Rebuke Cooldown Reduction decreased from 3s to 2s
- Level 20 Talent Bulwark Front/Side Damage Reduction increased from +12/6% to +14/7%
- Aghanim's Scepter soldiers can no longer knock enemies out of leashes (such as Arena of Blood)
Dawnbreaker
- New Innate ability. Passive, can't be leveled up
- Whenever the sun rises, Dawnbreaker gradually reveals the entire map to allies over 4 seconds. Fog of War returns in 1 second after that
- Whenever Dawnbreaker hits a target with a powered up Luminosity, she decreases the cooldowns of all of her abilities (non-items) by 1s
- When the hammer is on the ground, it emits a weaker pulsing effect of Solar Guardian in a 200 AoE around it. Its efficiency is reduced by 50%. Increases the duration that the hammer can remain stationary to 4s
- Fixed a bug that prevented Swipe Damage from being applied to creeps
- Healing now affects Dawnbreaker herself if she is in the target area of effect
- Can now be cast when Celestial Hammer is out, forcing the hammer to return when the spell is cast
Marci
- New Innate ability. Passive, can't be leveled up
- Permanently increases the level of all allied couriers by 3 and hero attacks to kill by 1 (It's 2 melee hero attacks, 3 ranged hero attacks and 9 creep/tower hits. Max courier level is still capped at 30)
- This means Marci's team starts with flying couriers
- Sidekick: Marci's third basic ability when the facet is picked
- Sidekick: Bonus Damage changed from flat 6/12/24/48 to 12/18/24/30% of base damage
- Level 25 Talent +65 Sidekick Damage replaced with +20% Sidekick Damage
- Level 25 Talent +65 Sidekick Damage replaced with +20% Bodyguard Damage
- New Marci's third basic ability when the facet is picked
- Passively grants Marci 10/15/20/25% Lifesteal and increases her attack damage by 12/18/24/30% of her base damage
- Can be activated to protect the targeted allied hero. For 6s, whenever the ally attacks or is attacked by an enemy, Marci attacks that enemy if they are within her attack range + 125. The ally also gains 4/6/8/10 armor for the duration
- Level 15 Talent Dispose Damage increased from +90 to +100
- Level 20 Talent Unleash Movement Speed decreased from +15% to +12%
- Level 25 Talent +350 Dispose Throw Distance replaced with Unleash Duration Extended by 6s on Kill (It doesn't need to be the killing blow as long as the Unleash debuff is on the enemy)
- Mana Cost rescaled from 75/80/85/90 to 80
- No longer has a minimum jump distance
- Strikes per Fury rescaled from 4/5/6 to 5
Primal Beast
- New Innate ability. Passive, can't be leveled up
- Due to his size, Primal Beast does 40% bonus damage to buildings
- Gains passive component that increases movement speed of Primal Beast by 4%
- Activating Trample provides 6% movement speed bonus to all allies within 1200 radius, including Primal Beast himself
- When activated, each stack provides 10% AoE bonus
- Cast Point decreased from 0.5s to 0.25s
- Rock flight duration increased by 0.2s
Muerta
- New Innate ability. Passive, can't be leveled up
- Muerta can always attack Ethereal targets, and can attack when she herself is Ethereal. When attacking ethereal targets, all of her attack damage is dealt as magical damage
- Whenever a hero dies inside or within 200 range of The Calling, its duration is refreshed, the circle expands by 100 units, and another Revenant is added
- Muerta places a sacred altar at the targeted location. When respawning, Muerta will spawn at the Ofrenda and destroy it, putting the ability on cooldown. Muerta can select the Ofrenda and force it to destroy itself. Only one Ofrenda can exist at a time. Mana Cost: 50. Cooldown: 60s (Altar cannot be destroyed by enemies)
- Base Attack Time increased from 1.6s to 1.7s
- Base Attack Speed increased from 100 to 115
- Level 10 Talent +80 Dead Shot Damage replaced with +350 Dead Shot Cast Range
- Level 10 Talent +8 Strength replaced with +1.5% Max HP Regen while inside The Calling
- Level 15 Talent +35 Damage replaced with +55 Gunslinger Damage (affects both shots)
- Level 15 Talent +350 Dead Shot Cast Range replaced with +80 Dead Shot Damage
- Level 20 Talent +20% Gunslinger Chance replaced with The Calling summons 2 Additional Revenants
- Level 25 Talent The Calling summons 2 Additional Revenants replaced with +20% Gunslinger Chance
- Projectile Radius increased from 100 to 150
- Impact Slow Duration increased from 0.5s to 1s
- Ability is now toggled on by default
- Ability to attack Ethereal units is moved to Innate ability
Items
Roshan's Banner
- Item Reworked. Now grants invulnerability to all allied lane creeps in radius
- Effect radius decreased from 750 to 600
- Creeps lose Banner's effect once they leave the radius
- Banner duration decreased from 5 minutes to 2 minutes
- Melee Hero attacks now deal 2x damage to Roshan's Banner
- Cast range decreased from global to 1200
Dragon Lance
- Can no longer be disassembled
Eternal Shroud
- Recipe cost increased from 800 to 900. Total cost increased from 3600 to 3700
Orchid Malevolence
- Fixed Status Resistance sometimes eliminating Soul Burn's damage
Bloodthorn
- Fixed Status Resistance sometimes eliminating Soul Rend's damage
Maelstrom
- Chain Lightning Damage decreased from 120 to 110
Octarine Core
- Health bonus decreased from +625 to +550
- Mana bonus decreased from +625 to +550
Sange
- Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100
- No longer provides +16% Status Resistance
- Now provides +20% Slow Resistance
Yasha
- Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100
Kaya
- Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100
Heaven's Halberd
- Recipe cost decreased from 200 to 100. Total cost unchanged
- No longer provides +16% Status Resistance
- Now provides +20% Slow Resistance
Manta Style
- Total cost increased from 4550 to 4650
Meteor Hammer
- Recipe cost decreased from 400 to 300. Total cost unchanged
Sange and Yasha
- Total cost increased from 4000 to 4200
- Now also provides +25% Slow Resistance (Still provides +25% Status Resistance)
Yasha and Kaya
- Total cost increased from 4000 to 4200
- Now also provides +25% Cast Speed Bonus
Kaya and Sange
- Total cost increased from 4000 to 4200
- No longer provides +25% Status Resistance
- Now provides +25% Slow Resistance
- Now also provides +25% Mana Cost/Mana Loss Reduction
Wind Waker
- Cyclone Cooldown increased from 13s to 16s
Neutral items
- Ogre Seal Totem
- Ogre Seal Flop now plays a flail animation while hero is jumping