Dota 2 patch 7.35
Released 2023-12-14
General
- Neutral Creeps bounty decreased by 2 across the board
- Neutral Creeps are no longer affected by Mines, Graveyard, Statue and Well buffs
- Super Creeps and Mega Creeps attack damage increased by 5
- Courier Health is replaced with attacks to kill. Courier dies after 1 melee hero attack, 2 ranged hero attacks or 6 creep/tower attacks.
- Courier can no longer be healed and they can't regenerate health, except in the fountain
- Fountain now deals 25% splash damage in a 250 radius around the target
- Added Watchers in the Mines and Well areas
- Teleport times to Outposts in the Radiant and Dire jungles decreased from 6s to 4s
- Using Twin Gates now costs 75 mana
- Units without mana can use Twin Gates for free
- Tormentor can now no longer have less than 0 armor
- Tormentor now has a new ability: "The Shining". Deals 30 damage per second on 0.2s intervals (6 damage per tick) distributing it evenly among all units within 1200 range
- Added new Roshan ability Roar of Retribution. If attacked by the team that last killed him, Roshan will release a roar that is heard globally, damages all units in 900 AoE and applies a debuff on them that increases incoming damage by 25%. Triggers when Roshan's health drops below 80%. Damage: 50. Damage Bonus per Minute: 10. Debuff Duration: 8s. Cooldown: 20s
- Added a new Roshan drop: Roshan's Banner. It creates a banner anywhere on the map that buffs allied lane creeps for 45s once they walk in a 750 radius, increasing their health by 75% and damage by 50%. Banner lasts for 5 minutes or it can be destroyed with 6 hero attacks (creep attacks count as 1/4th of a hero attack). Item is consumed on use. Placing the banner informs an enemy team about its location. Multiple banners do not stack. Bounty on kill: 200g
- Starting from the second death, Roshan drops Cheese when killed on the Radiant side and Roshan's Banner when killed on the Dire side
- Starting with the third death, Roshan now drops Refresher Shard on the Radiant side and Aghanim's Blessing on the Dire side
- Double Damage Rune renamed to Amplify Damage Rune. Base damage bonus decreased from 100% to 80%. Now also provides +15% Spell Amplification.
- Invisibility Rune now grants 25% damage reduction while invisible +5% for each full rune cycle
- Haste Rune now lasts for 22s +3s for each rune cycle
- Arcane Rune Cooldown Reduction decreased from 30% to 25%
- Regeneration Rune is no longer disabled by taking damage, instead it lowers the regen rate to 1% HP/MP per second
- Removed a tree on the area on top of Dire's Tier 2 Mid tower
- Removed a tree on the area on top of Radiant's Tier 1 Mid tower
- Removed a tree next to the Medium Neutral camp on top of Dire's Tier 1 Top tower
- Removed a tree on the path below Radiant's Tier 2 Bottom tower
- Added support for a new bonus: AoE Radius
- Affects Areas of Effect, increasing width and radius of spells. Does not affect lengths and ranges that are already increased by Aether Lens. Also ignores auras and passive aura-like components of some active spells (i.e. Urn's soul gathering radius and Silencer's INT steal range)
- Currently this effect is provided only by Bloodstone
- Fixed longstanding and game-breaking bug where the chance for hero melee damage block was 49% instead of 50%
- Fixed Lotus Pool lotuses not spawning at the exact minute mark
Heroes
Anti-Mage
- Level 15 Talent Max Mana Mana Burn increased from +0.6% to +1%
- Level 20 Talent Mana Void Damage Multiplier increased from +0.15 to +0.2
Axe
- Base Armor increased by 1
- Level 10 Talent +10 Berserker's Call Armor replaced with +4s Culling Blade Speed Bonus Duration
- Bonus Armor decreased from 25 to 16/19/22/25
- Temporary boost on kill no longer provides +20/30/40 Attack Speed
- Temporary boost on kill now provides +20/25/30 Armor
Bane
- Heal/Damage increased from 75/150/225/300 to 90/160/230/300
- Mana Cost rescaled from 100/120/140/160 to 120/130/140/150
- Aghanim's Shard now also decreases cooldown by 3s
- Cast Range increased from 425/500/575/650 to 500/550/600/650
Bloodseeker
- Level 10 Talent Bloodrage Spell Amplification increased from +8% to +10%
- Level 15 Talent Blood Rite Damage increased from +85 to +120
- Max Health Damage per second decreased from 1.8% to 1.5%
- Aghanim's Shard Damage/Lifesteal rescaled from 1.8% of target's Max HP to flat 30 pure damage/heal
- Damage type changed from Pure to Magical
- Damage increased from 90/140/190/240 to 110/180/250/320
Crystal Maiden
- Level 15 Talent Crystal Nova Cooldown Reduction increased from 3s to 4s
- Level 25 Talent Crystal Nova Damage increased from +240 to +300
- Self Mana Regen Multiplier increased from 6x to 7x
- Clone can now be destroyed by Crystal Maiden's own AoE spells (Crystal Nova and Freezing Field)
- Radius increased from 400 to 450
Drow Ranger
- Level 15 Talent Gust Reveals Invisible Units replaced with +20% Lifesteal
- Now reveals invisible units
- Now does not interrupt Multishot on cast
Earthshaker
- Echo Damage increased from 85/105/125 to 90/110/130
- Mana Cost rescaled from 145/205/265 to 150/200/250
Juggernaut
- Level 10 Talent +100 Blade Fury Radius replaced with +150 Healing Ward Radius
- Level 10 Talent +5 All Stats replaced with +10% Blade Dance Crit Damage
- Level 15 Talent +100 Blade Fury DPS replaced with +30 Movement Speed During Blade Fury
- Damage tick rate rescaled from permanent 0.2s to Juggernaut's attack rate at current Attack Speed multiplied by 2
- Damage rescaled from 90/115/140/165 per second to 35/40/45/50 damage per tick
- Aghanim's Shard reworked. Now increases Blade Fury Radius by 100 and slows enemies movement speed by 35%
Mirana
- Intelligence gain increased from 1.2 to 1.4
- Level 20 Talent +45 Damage replaced with +20% Critical Strike (200% Damage)
- Radius increased from 650 to 675
- Aghanim's Shard now guarantees a secondary Starstorm strike on all enemies affected by the slow, if Starstorm is cast
Shadow Fiend
- Base Damage decreased by 5
- Base Agility increased from 20 to 25
Phantom Lancer
- Intelligence gain decreased from 2.0 to 1.8
- Level 10 Talent +8 Strength replaced with +10 Phantom Rush Agility
- Level 15 Talent Spirit Lance Cooldown Reduction decreased from 1.5s to 1s
- Aghanim's Scepter no longer increases movement slow
Puck
- Level 10 Talent Waning Rift Silence Duration increased from +0.75s to +1s
- Level 20 Talent Initial/Break Dream Coil Damage increased from +150 to +175
- Cooldown decreased from 12/11/10/9s to 11/10/9/8s
Pudge
- Level 10 Talent Armor increased from +4 to +5
- Level 15 Talent Meat Hook Damage increased from +120 to +140
Razor
- Level 10 Talent +14 Agility replaced with +10% Spell Lifesteal
- Level 15 Talent +14 Strength replaced with Static Link Steal 1 Armor per Second
- Damage Drain Rate decreased from 7/12/17/22 to 5/10/15/20
- Link Duration increased from 5/6/7/8s to 10s
- Damage rescaled from 45/80/115/150 to 40/80/120/160
- Movement Slow increased from 20/25/30/35% to 25/30/35/40%
Sand King
- Base Intelligence decreased from 19 to 17
- Level 10 Talent Sand Storm Damage Per Second decreased from +20 to +15
- Damage rescaled from 80/130/200/260 to 80/140/200/260
- Base Damage decreased from 70/90/110/130 to 50/70/90/110
Storm Spirit
- Level 10 Talent +20 Attack Speed replaced with +150 Attack Range when Overloaded
- Remnant Activation Time decreased from 1.0s to 0.75s
Sven
- Intelligence gain increased from 1.3 to 1.5
- Level 10 Talent Warcry Duration increased from +3s to +4s
- Level 20 Talent +8% Warcry Movement Speed replaced with +20% God's Strength Slow Resistance
- Aghanim's Scepter now increases damage by 180 if Sven travels with the Storm Hammer
- Aghanim's Shard passive aura now also provides a +3% movement speed
Tiny
- Bonus Base Damage increased from 20 to 20/25/30/35
- Cooldown decreased from 22/19/16/13s to 16/15/14/13s
- Aghanim's Shard now increases damage of thrown trees by 100
- Toss Bonus Damage increased from 100/200/300 to 100/250/400
Vengeful Spirit
- Level 15 Talent Wave of Terror Armor Reduction increased from 4 to 5
- Level 20 Talent -15s Nether Swap Cooldown replaced with Wave of Terror Steals 20% of Reduced Damage and Armor
- Level 25 Talent +40% Nether Swap Damage Reduction replaced with -18s Nether Swap Cooldown
- Damage increased from 50 to 150/300/450
- No longer reduces damage taken
- Now gives Vengeful Spirit and allied targets now gain a damage barrier for 10s. Barrier health is equal to the spell's Damage value
Windranger
- Level 10 Talent +225 Windrun Radius replaced with +20% Powershot Slow
- Now slows the target for up to 15/20/25/30%, decreasing based on time charged and enemies already hit, similarly to damage dealt. Slow Duration: 4s
- Mana Cost rescaled from 90/100/110/120 to 100
- No longer slows enemies. Corresponding Aghanim's Scepter effect was also removed
- Aghanim's Scepter Damage Reduction increased from 35% to 45%
- Duration increased from 3s to 3.5s
Zeus
- Now deals 2x damage to creeps
Kunkka
- Level 20 Talent +65 Torrent AoE replaced with -4s Torrent Cooldown
- Mana Cost increased from 250 to 275
- Minimum spawn distance decreased from 300 to 115
Lina
- Level 20 Talent +11% Spell Amplification replaced with +5 Laguna Blade Supercharge Stacks
- Level 25 Talent Laguna Blade damage is Pure replaced with +150% Crit On Targets Affected By Dragon Slave (only affects Lina's attacks)
Lion
- Base Health Regen increased from 0.25 to 0.5
- Level 25 Talent Mana Drain Deals Damage replaced with +100% Mana Drain Damage
- Now damages enemies for 100% of the mana drained
Shadow Shaman
- Base Armor increased by 1
- Level 10 Talent -2s Hex Cooldown replaced with +10% Hex Damage Amplification
- Aghanim's Shard Serpent Wards Duration decreased from 7s to 6s
Slardar
- Level 20 Talent Slithereen Crush Damage decreased from +150 to +125
- Level 25 Talent Slithereen Crush Cooldown Reduction decreased from 4s to 3s
- Radius decreased from 350 to 325
Tidehunter
- Level 15 Talent Anchor Smash Damage Reduction increased from +25% to +30%
- Mana Cost decreased from 100/105/110/115 to 100
- Attacks to Destroy decreased from 5 to 4
Witch Doctor
- Level 25 Talent +1.5% Max Health Voodoo Restoration Heal/Damage replaced with +2% Max Health Voodoo Restoration Heal
- No longer deals damage
- Heal increased from 10/22/34/46 to 20/30/40/50
Lich
- Level 10 Talent Frost Blast Radius and Damage decreased from +150 to +125
- Mana Drain per second increased from 10% to 12%
- Movement Slow decreased from 30% to 25%
Riki
- Mana Cost rescaled from 55 to 45/55/65/75
Enigma
- Eidolons' health is increased by 4% of Enigma's current health
- Eidolons now preserve their commanded attack target when they split
- Now also deals 5/10/15/20 base damage
- Current Health as Damage decreased from 5/7/9/11% to 4/6/8/10%
- Radius decreased from 650 to 600
Tinker
- Heat-Seeking Missile Range decreased from 2000 to 1500
- Cast Range decreased from 600 to 450
- Now grants +15/20/25% Magic Resistance for 4s
- Now also applies a root
Necrophos
- Level 20 Talent Heartstopper Regen Reduction decreased from +30% to +25%
- Mana Cost increased from 100/120/140/160 to 115/130/145/160
- Aghanim's Scepter Health Regen to Decay decreased from 55% to 50%
Warlock
- Base Strength decreased from 24 to 22
- Mana Cost increased from 110/120/130/140 to 120/130/140/150
Beastmaster
- Base Damage increased by 2
- Agility gain increased from 1.4 to 1.6
- Level 20 Talent +35 Boar Attack Damage replaced with +30 Boar and Hawk Damage
Queen of Pain
- Level 10 Talent +8 Strength replaced with +10 Shadow Strike Heal Per Tick
- Level 10 Talent Damage increased from +15 to +20
- Level 20 Talent Sonic Wave Cooldown Reduction increased from 40s to 45s
- Level 25 Talent Sonic Wave Damage increased from +200 to +250
- Aghanim's Scepter Radius decreased from 400 to 375
- Mana Cost rescaled from 100/110/120/130 to 120
Venomancer
- Level 15 Talent Poison Sting Slow decreased from +8% to +6%
- Ward Damage rescaled from 13/22/31/40 to 14/22/30/38
- Initial Damage increased from 150/250/350 to 200/300/400
- Cooldown decreased from 120/100/80s to 100/90/80s
Faceless Void
- Strength gain increased from 2.4 to 2.6
- Level 10 Talent Time Dilation DPS per cooldown increased from +6 to +7
- Level 15 Talent Time Dilation Slow per Cooldown increased from +10% to +12%
Wraith King
- Level 15 Talent Skeletons Attack Damage decreased from +26 to +23
- Level 20 Talent Minimum Skeletons Spawned decreased from +6 to +5
- Level 20 Talent Cleave increased from +25% to +35%
- Cooldown increased from 180/140/100s to 180/150/120s
- Aghanim's Shard Additional Skeletons decreased from +3 to +2
- Aghanim's Scepter Cooldown Reduction decreased from 30s to 15s
Death Prophet
- Level 20 Talent Crypt Swarm applies 50% slow for 1s replaced with +15% Silence Move Speed Slow
- Now also slows enemy movement speed by 10/15/20/25%
Phantom Assassin
- Intelligence gain increased from 1.4 to 1.7
- Base Movement Speed increased from 305 to 310
- No longer provides lifesteal
- Duration increased from 2s to 2.5s
- Damage type changed from Pure to Physical
- Max Health Damage increased from 16% to 25%
Pugna
- Base Agility decreased from 24 to 21
- Level 10 Talent +20 Movement Speed replaced with +10% Decrepify Movement Speed To Allies
- Cooldown increased from 35s to 40s
Templar Assassin
- Now deals 200 damage instantly upon arrival and activates the trap as if is was fully charged
Viper
- No longer applies Break
- Now slows attack speed by 30/40/50/60
- Now also applies Break
- Movement Slow increased from 40/60/80% to 60/70/80%
- Cast Point improved from 0.3s to 0.2s
Dragon Knight
- Now applies the corresponding Corrosive Breath and Frost Breath debuffs from his current level of Elder Dragon Form even in human form
Dazzle
- Bad Juju No longer affects item cooldowns
- Bad Juju Health Cost Increase per cast decreased from 50% to 40%
- Now allows affected heroes to be denied if they fall below 25% health
Clockwerk
- Strength gain increased from 2.8 to 3.1
- No longer self stuns after duration. Instead it slows Clockwerk's movement and attack speed by 100%
Leshrac
- Damage increased from 7/14/21/28 to 9/16/23/30
- Now also slows attack speed by 50
Nature's Prophet
- Agility gain decreased from 3.4 to 3.2
- Base Mana Regen decreased from 0.75 to 0
Lifestealer
- Movement Speed bonus decreased from 15/16/17/18% to 9/12/15/18%
Dark Seer
- Mana Cost decreased from 110/120/130/140 to 100/110/120/130
- The wall now deals 25/40/55 damage to the enemy when an illusion of them is created
Clinkz
- Agility gain increased from 2.5 to 2.7
- Level 20 Talent Death Pact Bonus Health increased from +300 to +350
- Level 25 Talent Strafe Cooldown Reduction increased from 8s to 9s
- Mana Cost decreased from 45 to 40
- Cooldown decreased from 22s to 17s
Omniknight
- Level 15 Talent -30s Guardian Angel Cooldown replaced with -15s Guardian Angel Charge Restore Time
- Ability reworked
- Now a single target ability with a 900 Cast Range
- Mana Cost decreased from 150/200/250 to 100/150/200
- 160/140/120s Cooldown replaced with 2 Charges. Charge Restore Time: 80/70/60s
- Aghanim's Scepter reworked. Now grants an additional charge, increased cast range to global and always casts Guardian Angel on Omniknight as well as the target
Enchantress
- Level 10 Talent +8% Magic Resistance replaced with +10 Enchanted Creep Armor
- Now deals 20/30/40/50 damage per second when used on enemy heroes
- No longer provides 0/3/6/9 armor to enchanted creeps
Night Stalker
- Base Mana Regen increased from 0 to 0.25
- Level 15 Talent Dark Ascension Damage decreased from +35 to +30
- Mana Cost decreased from 90/100/110/110 to 90/95/100/105
- Aghanim's Shard Max Health Restore decreased from 35% to 30%
Bounty Hunter
- Level 15 Talent Half Track Bonus Speed to Allies replaced with to +45 Track Gold
- Level 25 Talent +250 Track Gold replaced with No Cooldown on Jinada
Weaver
- Level 10 Talent Strength decreased from +9 to +8
- Level 25 Talent +1 Geminate Attack no longer applies to attacks made via Shukuchi with Aghanim's Shard
Jakiro
- Level 10 Talent Attack Range decreased from +250 to +200
- Start Radius decreased from 225 to 150. End Radius is unchanged
- Movement Slow decreased from 28/32/36/40% to 25/30/35/40%
- Attack Slow decreased from 28/32/36/40 to 25/30/35/40
Batrider
- Movement Slow increased from 10/15/20/25% to 15/20/25/30%
- Projectile Speed increased from 1200 to 1400
- Cooldown decreased from 52/46/40/34s to 45/40/35/30s
- Added AoE indicator for secondary grab targets with Aghanim's Scepter
Chen
- Attack Range bonus is now applied to all ranged units under Chen's control
- Can no longer be used to teleport controlled units to Chen
- Ability reworked
- Passively provides an aura that increases Health Regen by 1/2/3/4 to all allied units within 1200 range. Can be cast on any ally within aura to provide them with 12/16/20/24 armor and increase any healing they receive by 20%. Effect duration: 6s. Self-casting also teleports any units under Chen's control to him after a 6 second delay. If a controlled unit takes damage from an enemy hero, its teleportation is canceled. Cooldown: 20/18/16/14s
- Initial Heal reduced from 200/300/400 to 150/250/350
Spectre
- Base Health Regen decreased from 2.0 to 1.0
- Level 10 Talent +5 All Attributes replaced with -100 Desolate Ally Radius
- Minimum Radius decreased from 400 to 300
- Now only triggers one cast of Spectral Dagger per illusion
- Cooldown decreased from 180s to 160s
Ancient Apparition
- Level 20 Talent +4s Ice Vortex Duration replaced with +5s Ice Blast Frostbitten Duration
Doom
- Base Movement Speed increased from 285 to 290
- Level 20 Talent Infernal Blade Max HP as Damage increased from +1.8% to +2%
- Neutral abilities now level up automatically at the time when neutral abilities would scale
- Cooldown decreased from 16/12/8/4s to 13/10/7/4s
- No longer makes a hero deniable
Ursa
- Base Health Regen increased from 0.5 to 1.0
- Slow Resistance increased from 10/15/20/25% to 15/20/25/30%
- Damage per attack increased from 10/19/28/37 to 13/21/29/37
Spirit Breaker
- Level 20 Talent +25% Greater Bash Damage replaced with +17% Greater Bash Chance
- Level 20 Talent 200 Charge of Darkness Bonus Speed replaced with Bulldoze Grants 400 All Damage Barrier
- Level 25 Talent +20% Greater Bash Chance replaced with +25% Greater Bash Damage
- Level 25 Talent Bulldoze 500 All Damage Barrier replaced with +200 Charge of Darkness Bonus Speed
- Movement Speed bonus decreased from 10/15/20/25% to 8/12/16/20%
Gyrocopter
- Level 25 Talent 3x Call Down replaced with -30s Call Down Cooldown and Global Range
- Ability reworked
- Now always shoots 3 missile strikes in the vector targeted direction, but with a single missile per strike
- Each missile deals 250/400/550 damage and slows enemy movement by 50% for 4s
- Delay between strikes increased from 0.75s to 1s
- Strike Radius decreased from 600 to 400
- Mana Cost increased from 125 to 150/200/250
Alchemist
- Mana Cost decreased from 120 to 110
- Debuff Duration increased from 3.5s to 4s
Invoker
- Base Damage decreased by 1
- Strength gain increased from 2.4 to 2.6
Silencer
- Now deals Magic Damage that doesn't pierce Debuff Immunity. This makes its damage affect Debuff Immune enemies, but it will be reduced by their Magic Resistance
- Intelligence to Damage increased from 15/35/55/75% to 20/40/60/80%
Outworld Devourer
- Level 20 Talent +20 Strength replaced with +20% Spell Lifesteal
- Radius increased from 400/500/600 to 450/525/600
Brewmaster
- Level 20 Talent Attack Speed increased from +80 to +90
- Earth Brewling's Demolish Bonus Building Damage decreased from 90/180/270 to 90/170/250
Shadow Demon
- Illusion Damage decreased from 30/45/60/75% to 20/30/40/50%
- Illusions now also have 40/50/60/70 bonus base damage (decreased by outgoing damage reduction)
- Projectile Speed increased from 1000 to 1200
Lone Druid
- Strength gain decreased from 2.0 to 1.8
- Level 15 Talent Spirit Bear Armor decreased from +8 to +7
- Level 15 Talent Savage Roar Cooldown Reduction decreased from 8s to 7s
- Bear Armor decreased from 3/4/5/6 to 0/2/4/6
- Fetch Duration increased from 2.25s to 2.5s
- Fetch no longer slows the bear
- Radius decreased from 375 to 350
Chaos Knight
- Critical Lifesteal decreased from 30/40/50/60% to 24/36/48/60%
Meepo
- Level 10 Talent Poof Damage increased from +30 to +50
- Damage type changed from Pure to Magical
- Damage increased from 40/60/80/100 to 60/90/120/150
Treant Protector
- Level 10 Talent Nature's Grasp Cooldown Reduction decreased from 5s to 4s
- Aghanim's Shard Movement Speed bonus decreased from +15% to +8%
- Heal per second decreased from 3/4/5/6 to 2/3/4/5
- Mana Cost increased from 50 to 55
Ogre Magi
- Level 10 Talent Ignite DPS decreased from +16 to +15
- Level 15 Talent +250 Health replaced with +2/0.01 Dumb Luck Max Mana/Mana Regen Per Strength
Undying
- Now takes Undying into account when counting nearby units
- Mana Cost decreased from 110 to 100
- Aghanim's Shard Stun Duration on Tombstone's destruction decreased from 3s to 2s
- Slow Duration decreased from 6s to 4s
Rubick
- Intelligence gain increased from 3.1 to 3.7
- Level 20 Talent +240 Telekinesis Land Distance replaced with -4s Telekinesis Cooldown
- Level 25 Talent -12s Telekinesis Cooldown replaced with +400 Telekinesis Land Distance
- Cooldown decreased from 28/26/24/22s to 24/21/18/15s
- Aghanim's Shard Throw Distance decreased from +50% to +35%
- Projectile Speed increased from 1200 to 1500
Disruptor
- Level 15 Talent Glimpse Max Damage increased from +250 to +275
- Level 20 Talent Thunder Strike Slow Duration increased from +0.4s to +0.5s
- Aghanim's Shard dormant duration increased from 5s to 7s
- Radius increased from 500 to 550
Nyx Assassin
- Level 10 Talent +6% Spell Amplification replaced with +75 Vendetta Damage
- No longer requires Nyx Assassin to face a direction when casting spells
Naga Siren
- Strength gain decreased from 2.6 to 2.4
- Level 10 Talent Rip Tide Damage decreased from +30 to +25
Keeper of the Light
- Level 10 Talent Blinding Light Miss increased from +30% to +40%
- Level 20 Talent Chakra Magic Dispels replaced with +1.5s Solar Bind Stun when target is fully slowed
- Level 25 Talent Illuminate Damage increased from +180 to +200
- Level 25 Talent +1.2s Blinding Light Stun replaced with Chakra Magic Strong Dispels
- Ignis Fatuus now also deals 75 damage per flicker
- Now also casts Chakra Magic on both Keeper of the Light and ally upon teleporting
Io
- Now deals 10/20/30/40 damage per second to enemies caught in the tether. Tick rate: 0.5s
Visage
- Level 15 Talent Soul Assumption Targets increased from 2 to 3
- Damage is now calculated before reductions
Slark
- Strength gain increased from 1.9 to 2.1
- Intelligence gain increased from 1.7 to 1.9
- Level 15 Talent Shadow Dance Regen increased from +40 to +50
Medusa
- Agility gain increased from 3.4 to 3.6
- Level 10 Talent Stone Gaze Bonus Physical Damage increased from +5% to +8%
- Level 20 Talent Mystic Snake Bounces increased from +2 to +3
- Outgoing Damage increased from 35/50/65/80% to 40/55/70/85%
Troll Warlord
- Aghanim's Shard Chance of Extra Attack per stack increased from 3% to 4%
- Now allows Troll Warlord to receive movement orders if there are no valid targets within range
Centaur Warrunner
- Level 15 Talent Double Edge Strength Damage decreased from +40% to +35%
- Stomp Damage decreased from 120/180/240/300 to 90/160/230/300
Magnus
- Level 15 Talent All Stats per hero hit with Reverse Polarity increased from +8 to +10
- Now additionally deals 6/9/12/15% of distance traveled as damage
- Damage decreased from 90/180/270/360 to 70/140/210/280
Timbersaw
- Base Strength increased from 25 to 27
- Strength gain increased from 3.2 to 3.5
- Level 10 Talent +200 Health replaced with +0.2 Reactive Armor Regeneration Per Stack
- Level 15 Talent +6 Reactive Armor Stacks and Duration replaced with +6 Max / +1 Hero Attack Reactive Armor Stacks
- Max Stacks increased from 10/20/30/40 to 15/24/33/42
- Stacks per Hero Attack increased from 2 to 3
Bristleback
- Level 10 Talent +20 Damage replaced with +25 Attack Speed
- Aghanim's Shard Stack Limit decreased from 7 to 6
- Aghanim's Scepter Cooldown increased from 20s to 24s
Tusk
- Now also deals 50 bonus damage which is affected by crit multiplier
- Critical Damage decreased from 250/325/400% to 200/275/350%
Abaddon
- Base Armor increased by 1
- Level 10 Talent +7 Strength replaced with Aphotic Shield provides +15 HP Regen
- Level 15 Talent +55 Damage replaced with +80 Curse of Avernus DPS
- Now deals 30/40/50/60 damage per second to the target when it procs for the duration of the curse. Damage interval: 0.5s. Damage to buildings is reduced by 70%
Elder Titan
- Max HP as Damage increased from 30/40/50% to 34/42/50%
Legion Commander
- Level 10 Talent +8 Duel Bonus Damage replaced with +8% Press The Attack Movement Speed
- Aghanim's Shard no longer provides bonus armor or duration
- Aghanim's Shard now increases Overwhelming Odds AoE by 250 when cast during a Duel
- Aghanim's Shard now provides +8 damage per duel won. Applies retroactively
Techies
- Current HP Self Damage decreased from 35/30/25/20% to 20%
Ember Spirit
- Unit Count increased from 2 to 3
- Bonus Hero Damage increased from 45/80/115/150 to 45/85/125/165
- Radius increased from 450 to 500
Underlord
- Now deals 20/30/40/50 damage upon rooting a unit
- Cast Point improved from 0.35s to 0.25s
- Cast Point improved from 0.45s to 0.2s
Terrorblade
- Level 10 Talent Reflection Cooldown Reduction increased from 3s to 4s
- Level 15 Talent +275 Health replaced with -20s Metamorphosis Cooldown
- Now applies to Reflection illusions with 50% effectiveness
- Wave effect now follows Terrorblade and disappears if he is killed
Phoenix
- Level 10 Talent +6% Spell Amplification replaced with +20 Icarus Dive Damage Per Second
- Projectile Speed increased from 900 to 1000
- Aghanim's Shard Movement Speed Slow decreased from 12% to 10%
Oracle
- Level 15 Talent +80 Fortune's End Damage replaced with +60 Enemy Damage/Ally Heal Per Effect Dispelled by Fortune's End
- Cast Point improved from 0.15s to 0.10s
- Cast Range decreased from 700/850/1000 to 700/800/900
Winter Wyvern
- Base Mana Regen increased from 0.25 to 0.5
- Cast Range increased from 700/750/800 to 800
- Mana Cost decreased from 250 to 200/225/250
- Now provides vision over the affected unit and their surroundings
Arc Warden
- Level 15 Talent Magnetic Field Attack Speed/Bonus Damage decreased from +25 to +20
- Level 25 Talent Tempest Double Duration decreased from +12s to +10s
Monkey King
- Level 10 Talent +0.2s Mischief Invulnerability Duration replaced with +75 Primal Spring Max Damage
- Level 25 Talent Additional Wukong's Command Ring now also increases cast range by +350
- Mana Cost decreased from 100 to 85/90/95/100
- Aghanim's Shard Primal Spring effect power from 50% to 60% (of Max Channeling Duration)
- Distance decreased from 1000 to 800
- Cooldown decreased from 1.45/1.3/1.15/1s to 1.4/1.2/1.0/0.8s
- Cooldown decreased from 110/95/80s to 100/90/80s
- Cast Range increased from 550 to 625
Dark Willow
- Level 10 Talent Cursed Crown Stun Duration increased from +0.4s to +0.5s
- Level 20 Talent Shadow Realm Duration decreased from +2s to +1.5s
- Duration Until Max Damage decreased from 3.5s to 3s
Pangolier
- Base Health Regen increased from 0.25 to 0.75
- Level 15 Talent 3s Shield Crash CD in Ball replaced with +80 Shield Crash Barrier Per Hero
- Level 20 Talent +100 Shield Crash Barrier Per Hero replaced with +125 Shield Crash Radius
- Damage type changed from Magical to Physical
- Cooldown in Ball form is now always decreased to 9/6/3s
Grimstroke
- Level 10 Talent Ink Swell Cooldown Reduction decreased from 5s to 4s
- Level 15 Talent Ink Swell Movement Speed bonus decreased from +14% to +12%
- Level 25 Talent Stroke of Fate Damage increased from +60% to +75%
- Aghanim's Shard Damage/Heal bonus decreased from 40% to 30%
- Cooldown increased from 70/60/50s to 70/65/60s
Hoodwink
- Bonus Damage increased from 50/80/110/140 to 55/90/125/160
- Total Damage increased from 90/160/230/300 to 90/180/270/360
Void Spirit
- Intelligence gain increased from 2.3 to 2.5
- Level 15 Talent Mana Regen increased from +1.5 to +1.75
- Barrier per hero hit increased from 30/50/70/90 to 40/60/80/100
Snapfire
- Damage increased from 25/50/75/100 to 30/55/80/105
- Impact Damage increased from 160/240/320 to 180/270/360
Mars
- Backswing decreased from 1.03s to 0.15s
- No longer toggles off Bulwark if cast while Bulwark is active
- Critical Damage increased from 150/190/230/270% to 150/200/250/300%
- Active now grants Mars phased movement
- Active projectile redirection now also protects allies that are up to 200 range in front of Mars
- Formation Time decreased from 0.3s to 0.1s
Dawnbreaker
- Fire Trail Duration increased from 2.5s to 2.5/3/3.5/4s
Marci
- Level 15 Talent Dispose Damage increased from +70 to +90
- Impact Damage rescaled from 75/150/225/300 to 70/150/230/310
- Cooldown decreased from 100/80/60 to 90/75/60
Primal Beast
- Max Travel Time decreased from 1.7s to 1.5s
- Fragment Flight Distance decreased from 600 to 525
- Fragment Flight Time decreased from 0.6s to 0.5s
- Fragment Impact Radius increased from 150 to 185
Muerta
- Is now toggleable and no longer prioritizes heroes
- Bonus Attack Damage decreased from 70/110/150 to 70/100/130
Items
<span class="New">Returning Item</span>
- Now is a basic Secret Shop item. Cost: 1800
- Provides +12 Health Regen
<span class="New">New Item</span>
- New basic Secret Shop item. Cost: 1800
- Provides +6 Mana Regen
<span class="New">New Item</span>
- Requires Crystalys (2000), Phylactery (2400) and a 600g recipe. Total cost: 5000
- Provides +50 Damage, +200 Health, +200 Mana and +8 All Attributes
- Passive: Critical Strike. 30% chance to deal 160% critical damage on attacks
- Passive: Empower Spell. The spell is similar to Phylactery's passive, but bonus damage is rescaled from flat 100 to 100 + 75% of your attack damage
<span class="New">New Item</span>
- Requires Witch Blade (2775) and Mystic Staff (2800). Total cost: 5575
- Provides +45 Intelligence, +40 Attack Speed, +8 Armor and +300 Attack Projectile Speed
- Passive: Magic Corruption. All your attacks apply a -20% Magic Resistance debuff on enemies for 4s
- Passive: Witch Blade. The spell is similar to Witch Blade's passive, but Intelligence Multiplier is increased from 0.75x to 1x and Cooldown is decreased from 9s to 7s
Javelin
- Cost decreased from 1100 to 900
- Pierce Damage decreased from 70 to 60
Quarterstaff
- Item removed from the game
Ring of Health
- Item moved from the Secret Shop to the Miscellaneous category in the Main Shop
Ultimate Orb
- Cost increased from 2050 to 2800
- All Attributes bonus increased from +10 to +15
Void Stone
- Item moved from the Secret Shop to the Miscellaneous category in the Main Shop
<span class="Reworked">Item Reworked</span>
- Recipe changed. Now requires Boots of Speed (500), Ring of Basilius (425) and a 375g recipe. Total cost unchanged
- No longer provides +250 Mana
- Now also provides +0.75 Mana Regen
- Now has Basilius Aura: +1 Mana Regen to all allied units within 1200 radius
- No longer disassemblable at any time
Bloodstone
- Now also provides +75 AoE radius increase
<span class="Reworked">Item Reworked</span>
- Recipe changed. Now requires Orchid Malevolence (3475), Javelin (900), Hyperstone (2000) and a 450g recipe. Total cost increased from 6800 to 6825
- Intelligence bonus decreased from +32 to +15. Mana Regen bonus decreased from +5 to +3. Damage bonus decreased from +35 to +10
- Health Regen bonus increased from +6.25 to +6.5. Attack Speed bonus increased from +60 to +100
- No longer provides +25% Magic Resistance
- No longer grants Mage Slayer's passive
- Now also provides Javelin's passive. Effect is similar, but the piercing chance is increased from 30% to 40%
- Soul Rend now also causes all attacks against the target to deal 60 bonus magical damage
Butterfly
- Recipe changed. Now requires Claymore (1350) instead of Quarterstaff (875). Total cost increased from 4975 to 5450
- No longer provides +30 Attack Speed
- Now also provides +20% Base Attack Speed (Note: affects only the base Attack Speed and gained from Agility attribute. Does not affect Attack Speed bonuses from buffs and items)
Crystalys
- Recipe changed. Now requires Claymore (1350), Blades of Attack (450) and a 200g recipe. Total cost increased from 1900 to 2000
Daedalus
- Recipe cost decreased from 1000 to 900. Total cost unchanged
Disperser
- Recipe changed. Now requires Diffusal Blade (2500), Eaglesong (2800) and a 400g recipe. Total cost unchanged
- No longer grants +45 Damage
- Agility bonus increased from +20 to +40
- Suppress duration increased from 4s to 5s
Divine Rapier
- Now also provides +25% Spell Amplification
Echo Sabre
- Recipe changed. Now requires Ogre Axe (1000), Broadsword (1000) and Void Stone (700). Total cost increased from 2500 to 2700
- No longer provides neither +10 Intelligence nor +10 Attack Speed
- Damage bonus increased from +15 to +20
- Strength bonus increased from +13 to +15
- Echo Strike Cooldown decreased from 6s to 5s
Eternal Shroud
- Recipe changed. Now requires Cloak (800), Ogre Axe (1000), Vitality Booster (1000) and 800g recipe. Total cost increased from 3100 to 3600
- No longer provides +7 Health Regen
- Now also provides +300 Health
- Magic Resistance bonus decreased from +35% to +25%
- Shroud Percentage of Damage as mana restored rescaled from 30% after reductions to 20% before reductions
- Now has an additional passive: Eternal Endurance. For every 300 magical damage equipped hero receives, it gains a stack up to a maximum of 6. Each stack increases Eternal Shroud's base magic resistance by 4% and lasts for 8s. Stack duration is independent from each other.
<span class="Reworked">Item Reworked</span>
- Recipe changed. Now requires Aether Lens (2275), Ghost Scepter (1500) and a 1600g recipe. Total cost increased from 4650 to 5375
- No longer provides any of Kaya-based bonuses
- Now provides +8 All Attributes, +300 Mana, +3 Mana Regen and +250 Cast Range
Eye of Skadi
- Recipe changed. Now requires Ultimate Orb (2800), Point Booster (1200) and a 1300g recipe.
- Attack Speed reduction rescaled from 30/60 to 10%/20%
Gleipnir
- Recipe cost decreased from 700 to 450. Total cost unchanged
- Now also provides +30 Attack Speed (from the updated Maelstrom)
Guardian Greaves
- No longer provides +250 Mana
- Now provides +1.5 Mana Regen
- Guardian Aura now also grants +1.5 Mana Regen to allies and +5 to allies below 25% Health
Harpoon
- Total cost increased from 4500 to 4700
- No longer provides +10 Attack Speed
- Damage bonus increased from +15 to +25
- Strength bonus increased from +20 to +25
- Intelligence bonus decreased from +16 to +10
- Echo Strike Cooldown decreased from 6s to 5s
Heart of Tarrasque
- Recipe changed. Now requires Reaver (2800), Ring of Tarrasque (1800) and a 600g recipe. Total cost unchanged
- No longer grants +250 Health
Helm of the Overlord
- Recipe changed. Now requires Helm of the Dominator (2625), Ultimate Orb (2800) and a 775g recipe. Total cost decreased from 6400 to 6200
- All Attributes bonus increased from +7 to +21
- No longer grants Vladmir's Aura
Holy Locket
- Recipe changed. Now requires Diadem (1000), Magic Wand (450) and a 900g recipe. Total cost decreased from 2400 to 2350
- No longer grants Regeneration Aura
- All Attributes bonus decreased from +10 to +9
- Energy Charge Health/Mana Restored per charge increased from 15 to 17
- Energy Charge Base Charge Restore Time decreased from 10s to 8s
Linken's Sphere
- Recipe changed. Now requires Ultimate Orb (2800), Perseverance (1400) and a 600g recipe. Total cost increased from 4600 to 4800
- No longer provides +10 Damage
Maelstrom
- Recipe changed. Now also requires Gloves of Haste (450). Total cost increased from 2700 to 2950
- Now also provides +25 Attack Speed
- Damage bonus increased from +24 to +25
- Chain Lightning damage decreased from 135 to 120
Mage Slayer
- Total cost increased from 2500 to 2625 (due to Oblivion Staff changes)
- Attack Speed bonus increased from +20 to +45
- No longer provides +20 Damage
- Mage Slayer debuff now also deals 20 damage per second
Manta Style
- Recipe changed. Now requires Yasha (2050), Diadem (1000) and a 1550g recipe. Total cost unchanged
Mask of Madness
- Recipe changed. Now requires Morbid Mask (900) and Broadsword (1000). Total cost increased from 1775 to 1900
- No longer provides +10 Attack Speed
- Damage bonus increased from +10 to +20
Medallion of Courage
- Item removed from the game
Meteor Hammer
- Recipe changed. Now requires Crown (450), Kaya (2050) and a 800g recipe. Total cost increased from 2400 to 3300
- No longer provides neither +6.5 Health Regen nor +2.5 Mana Regen
- Intelligence bonus increased from +8 to +24
- Agility and Strength bonuses decreased from +8 to +6
- Now also provides +10% Spell Amplification, +24% Lifesteal Spell Amplification and +75% Mana Regen Amplification
- Meteor Hammer Damage Over Time for both Units and Buildings decreased from 60 to 50
- Meteor Hammer Building Impact Damage decreased from 95 to 90
- Meteor Hammer Unit Impact Damage decreased from 150 to 130
Mjollnir
- Recipe cost decreased from 800 to 550. Total cost unchanged
- Attack Speed bonus increased from +70 to +90
Monkey King Bar
- Recipe cost increased from 600 to 800 (total cost unchanged)
Oblivion Staff
- Recipe changed. Now requires Blitz Knuckles (1000), Sage's Mask (175) and Robe of the Magi (450). Total cost increased from 1500 to 1625
- Attack Speed bonus increased from +10 to +35
- No longer provides +15 Damage
Octarine Core
- Recipe changed. Now requires Tiara of Selemene (1800) and Soul Booster (3000). Total cost increased from 4600 to 4800
- Mana Regen bonus increased from +5 to +6
<span class="Reworked">Item Reworked</span>
- Recipe changed. Now requires Orb of Venom (275), Ring of Protection (175) and Gloves of Haste (450). Total cost decreased from 925 to 900
- Provides +3 Armor and +25 Attack Speed
- Passive: Corrosion. Attacks on enemies apply a debuff that deals 5 damage per second, slows enemies by 13/4% if the equipped hero is melee/ranged and decreases health they gain from healing, regeneration, lifesteal and spell lifesteal by 20%. Duration: 3s. Damage over time affects buildings
Orchid Malevolence
- Recipe changed. Now requires Oblivion Staff (1625), Cornucopia (1200) and a 650g recipe. Total cost unchanged
- Mana Regen bonus increased from +2.5 to +3.5
Pavise
- Recipe changed. Now requires Energy Booster (800), Ring of Protection (175), Fluffy Hat (250) and a 175g recipe. Total cost unchanged
- No longer provides +2.5 Mana Regen
- Now also provides +250 Mana
Phylactery
- Recipe changed. Now requires a 200g recipe instead of a Sage's Mask (175). Total cost increased from 2375 to 2400
- No longer provides +0.7 Mana Regen
Pipe of Insight
- Recipe changed. Now requires Cloak (800), Headdress (425), Ring of Tarrasque (1800) and a 700g recipe. Total cost increased from 3375 to 3725
- Health Regen bonus increased from +6 to +14
Refresher Orb
- Recipe changed. Now requires Cornucopia (1200), Ring of Tarrasque (1800), Tiara of Selemene (1800) and a 200g recipe. Total cost unchanged
- Health Regen bonus increased from +12 to +18
- Mana Regen bonus increased from +6 to +8
- Damage bonus decreased from +20 to +10
<span class="Reworked">Item Reworked</span>
- Recipe changed. Now requires Sacred Relic (3400), Voodoo Mask (700) and a 800g recipe. Total cost decreased from 6200 to 4900
- Provides +70 Damage and +20% Spell Lifesteal
- Toggle: Phantom Province. Activate to make your attacks cost 75 mana and deal magical damage. Allows to hit Ethereal units
Scythe of Vyse
- Recipe changed. Now requires Mystic Staff (2800), Tiara of Selemene (1800) and a 600g recipe. Total cost decreased from 5550 to 5200
- No longer provides neither +10 Strength nor +10 Agility
- Intelligence bonus decreased from +35 to +30
Shiva's Guard
- Recipe changed. Now requires Veil of Discord (1725), Platemail (1400) and a 1700g recipe. Total cost decreased from 4850 to 4825
- Now also provides +8 Strength, +8 Agility and +8 Health Regen
- Intelligence bonus decreased from +30 to +8
- Armor bonus increased from +15 to +20
- Arctic Blast now also causes enemies to take 15% more damage from spells for 16s
- Arctic Blast mana cost decreased from 100 to 75
Silver Edge
- Recipe changed. Now requires Shadow Blade (3000), Demon Edge (2200) and a 250g recipe. Total cost unchanged
- Damage bonus increased from +52 to +60
- No longer provides critical hits neither passively nor from Shadow Walk
- Shadow Walk bonus damage increased from 175 to 300
- Shadow Walk Break duration increased from 4s to 5s
Solar Crest
- Recipe changed. Now requires Pavise (1400), Crown (450), Wind Lace (250) and a 600g recipe. Total cost increased from 2425 to 2700
- No longer provides +1.75 Mana Regen
- Now also provides +200 Health and +300 Mana
- Shine now additionally grants a 400 HP barrier. Can be applied on self but does not grant bonus armor in that case
- Shine can no longer be cast on enemies
Veil of Discord
- Recipe changed. Now requires Helm of Iron Will (975), Crown (450) and a 300g recipe. Total cost increased from 1525 to 1725
- Now also provides +5 Health Regen and +6 Armor
- Magic Weakness Spell Damage Amplification decreased from +18% to +10%
- Magic Weakness is now untargetable, applying a debuff to all enemies within 900 radius from caster
Witch Blade
- Recipe changed. Now requires Oblivion Staff (1625), Chainmail (550) and a 600g recipe. Total cost increased from 2600 to 2775
- Attack Speed bonus increased from +35 to +40
- Now provides +1.5 Mana Regen
Neutral items
- Safety Bubble
- New Item
- New Tier 1 Neutral item
- Provides +5 Health Regen
- Passive: Bubbled Up. Grants a 100 HP barrier. The barrier fully restores after not receiving any damage for 5 seconds
- Royal Jelly
- Returning Reworked Item
- Reworked Tier 1 Neutral item
- Provides +50 Health and +50 Mana
- Active: Consume. Consumes all charges of Jelly and grants a target allied unit a buff that provides +2 Health Regen and +1 Mana Regen per charge for 10s. If the target takes damage from Roshan or an enemy hero, the effect is lost. Max Charges: 10. Charge Restore Time: 8s. Cooldown: 12s
- Tumbler's Toy
- Item cycled out
- Light Collector
- New Item
- New Tier 2 Neutral item
- Provides +10% Movement Speed
- Passive: Unclouded. Provides wearer with +6 Health Regen during the day and +3 Mana Regen during the night. If the wearer is not within 200 radius of a tree, these bonuses are doubled
- Active: Lightbreak. Produces a flash of light that destroys trees in a 325 radius around the wearer. Cooldown: 30s.
- Whisper of the Dread
- New Item
- New Tier 2 Neutral item
- Provides +150 Mana
- Passive: Tunnel Vision. Grants +10% spell damage but decreases the wearer's daytime vision by 15%
- Ring of Aquila
- Item cycled out
- Doubloon
- New Item
- New Tier 3 Neutral item
- Provides +5 Health Regen and +2.5 Mana Regen
- Toggle: Flip. Converts 20% of your Max Health to Max Mana, or convert 20% of your Max Mana to Max Health. Cooldown: 5s
- Nemesis Curse
- New Item
- New Tier 3 Neutral item
- Provides +35 Damage
- Passive: Glass Cannon. The wearer takes 8% more damage from all sources
- Passive: Glassify. Wearer's attacks apply a debuff on enemy targets that increases all damage taken by them by 12%. Debuff duration: 5s. Only one enemy can have this debuff at the same time
- Craggy Coat
- Returning Reworked Item
- Returning Tier 3 Neutral item
- Armor bonus decreased from 12 to 6
- No longer decreases Attack Speed by 35
- Active: Toughen Up. Increases armor by an additional 12 at the cost of -30 movement speed. Duration: 8s. Cooldown: 12s
- Quickening Charm
- Item cycled out
- Titan Sliver
- Item cycled out
- Ancient Guardian
- New Item
- New Tier 4 Neutral item
- Provides +50 Damage
- Passive: Ancient Power. Grants additional +50 damage if the wearer is within 2000 range from an Ancient
- Aviana's Feather
- New Item
- New Tier 4 Neutral item
- Provides +25% Evasion and +30 Movement Speed
- Passive: Free Bird. When below 30% health, wearer gains flying movement (not flying vision)
- Rattlecage
- New Item
- New Tier 4 Neutral item
- Provides +12 Armor
- Passive: Reverberate. After taking 180 damage from any source, the wearer fires a projectile at up to 2 random nearby enemies, within a 600 radius, prioritizing heroes, that deal 125 physical damage and slow the targets' movement and attack speed by 100% for 0.2s
- Penta-Edged Sword
- Item cycled out
- Spell Prism
- Item cycled out
- Unwavering Condition
- New Item
- New Tier 5 Neutral item
- Provides +95% Magic Resistance
- Passive: Unwavering. Wearer's Max Health is set to 1500 and can't be altered by other effects or attributes
- Magic Lamp
- Returning Item
- Now is a Tier 5 Neutral item
- Rejuvenate Heal increased from 300 to 1000
- Ex Machina
- Item cycled out
- Fallen Sky
- Item cycled out